Yes I know, but not the ranger. There are a few examples of characters in books I have read that are entirely constructed around having a chosen foe, and knowing all of the important things to fight that foe. Currently I know of a book series full of "Demon hunter" type characters, although those might be called Elementals instead...There is also a book with a group of Undead hunters, and one of my players has an idea for Fey Hunters.
The basic idea of the class: Knows the weaknesses and Lore of it's chosen enemy, unique abilities based on the enemy they have chosen to fight.
Here are my Inspirations so far if you know them, from the works of Johnathan Stroud.
Lockwood & Co., Ghost hunters. Use silvered rapiers and alchemical concoctions to combat the corrupt spirits. Some of the highest level ghost hunters are able to understand restless spirits.
Things I need to work out for the class: Alchemical system, for constructing the important devices of the trade.
Bartimaeus, Where London is under the control of Magicians who are basically powerless themselves, but know the secrets of locking Demons into their servitude.
Things I need: A Find Greater Familiar spell and system for combat, in which the PC is actually the weak point and the Demon does the actual work.
Fey Hunters, a concept from one of my players. Brothers Grimm meets D&D martial classes, with a deep knowledge of folklore, and how to fight it.
What I need: Fey, and how to fight them. My Player has this one worked out on her own for the most part, so I can just consult with her if I need anything extra on it.
So, from the looks of it, the basic class should be martial, and give bonuses towards lore and fighting of your chosen enemy. The real tricky parts are the individual subclasses, almost different enough to be their own classes.
What are your thoughts on this bare bones idea? Enticing, or unnecessary?
The basic idea of the class: Knows the weaknesses and Lore of it's chosen enemy, unique abilities based on the enemy they have chosen to fight.
Here are my Inspirations so far if you know them, from the works of Johnathan Stroud.
Lockwood & Co., Ghost hunters. Use silvered rapiers and alchemical concoctions to combat the corrupt spirits. Some of the highest level ghost hunters are able to understand restless spirits.
Things I need to work out for the class: Alchemical system, for constructing the important devices of the trade.
Bartimaeus, Where London is under the control of Magicians who are basically powerless themselves, but know the secrets of locking Demons into their servitude.
Things I need: A Find Greater Familiar spell and system for combat, in which the PC is actually the weak point and the Demon does the actual work.
Fey Hunters, a concept from one of my players. Brothers Grimm meets D&D martial classes, with a deep knowledge of folklore, and how to fight it.
What I need: Fey, and how to fight them. My Player has this one worked out on her own for the most part, so I can just consult with her if I need anything extra on it.
So, from the looks of it, the basic class should be martial, and give bonuses towards lore and fighting of your chosen enemy. The real tricky parts are the individual subclasses, almost different enough to be their own classes.
What are your thoughts on this bare bones idea? Enticing, or unnecessary?