Class Combos

I'm A Banana

Potassium-Rich
I just read a bit of the "My Fighter Has Low Will Saves" thread and found a lot of suggestions for some cool multiclassing.

So, I began this thread in hopes of getting a lot more cool multiclassing ideas.

So, stripping any restrictions from multiclassing (e.g.: No alignment restrictions, Paladins and Monks can do it freely), what kind of interesting, unique, or flavorful combos can you come up with? I'm sure there's even more than one. Fighter/Cleric can easily be both paladin-esque, war-god worshiper, and self-healing machine. What are some others that classes can be?

Something like:

Bard + Barbarian = Bardbarian: He's the leader in tribal chants and relies on deception and charm as much as beating things in the head with a club. Maybe using a pair of drums or a shaman's rattle, his chants can drive out spirits. Sometimes, he calls spirits into him to enhance his battle prowess in a rage. Other times, he soothes them with lovely tunes.

or

Fighter + Monk = Unarmed Master: Using bonus feats to gain martial arts feats (especially if you've got OA), you can wear all the armor and use all the weapons you please, and you're noticably good at whooping booty when not using them, too. Can't sunder fists, buddy! :)

Or other things like that. How well do some compliment each other? How can unlikely combos work?

Feel free to go beyond the core classes, bring in more than two, or change abilities a bit to fit what the combo would be.

How would these act with Race, too? Do dwarven Fighter/Paladin/Clerics seem much different from Gnomish ones?

I'm curious to see what interesting ideas we can cook up, jut using the books given and maybe spinning them a bit.

So, run with it. What kinda cool class combos can you think of?
 

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A few levels of spellcaster (wiz, sorc, cleric) can do wonders to round out a non-spellcasting class. It doesn't really matter which one.

Rogue/wiz or rogue/sorc -- assassin/ninja type.
Ftr/sorc -- for true strike and shield. Be an archer if the armour restrictions aren't to your liking. Think zen archery.
Ftr/cleric -- you mentioned this one. The cleric's buffup spells complement the fighter side perfectly.

You also can't really go wrong mixing and matching the "tank" classes (fighter, ranger, barb).
 

If you were to go all the way to level 20 this would play out to be Barbarian 5/Fighter 4/Sorcerer 11 (would have to be human or half elf to avoid multiclassing problems). - Basically we have a cool unarmored fighting game type fighter who relies on speed and magical tricks, and spring attack. Spell list would go something like this all told:

1st - shield, mage armour, true strike, expeditious retreat, magic missle

2nd - bull str, mirror image, protection from arrows, see invis, cat's grace

3rd - haste, keen edge, protection from the elements, vampiric touch,

4th - improved invis, fireshield, enervation

5th - telekenesis, teleport


So you use a scimitar (keen would be great), improved crit, and keen edge spell. Haste to whip out true strike on the round you attack, and go to town power attacking, you crit threat range could be as large as 9-20. and with expeditious retreat going you can spring attack about 80 ft.


Anyway I thought it would be a neat idea, kind of gives you an weapon using, monk type style, very Dragon Ball.
 

Note, you can't keen a keened weapon.

I've always been amused with the Barbarian/Cleric. A single level in barbarian, and add extra strenght. The Raging Deciple. Especially good with a halfling.

Monk/Sor or Wiz- Zen Spellcaster. Good skills, good defenses, good saves. Now your wizard isn't dead meat if he's charged: an unarmed strike and stunning fist stops enemies to let you cast. Take a single level as a monk. On the reverse: Take one level of spellcaster, then focus on monk. Shield, Expeditous Retreat, and thus.

Monk/Cleric- See above. The priest who looks within, as well as out A high wisdom has both benefits.

Rogue/Paladin- Commando of good.
 

Right now in one campaign I am playing a elven rogue7/bard1. Rogue is cool and all, but I really only played one because the party didn't have on yet and it was needed. Now that I got some levels under my belt I am switching to bard for a bit, then getting another couple levels in rogue to get my sneak attack up to 5d6. The DM for this one is letting me choose arcane schooling from the FRCS so I don't take a hit on XP. Nice DM. He understood I wanted something more flavorful than the "lockpicker" I was playing. And since I am an elf, I figured I'd go for all out annoying, so I grabbed perform: mime. Haha.
 

For our FR fans,

Become a human monk with Spellfire. One of the monk organisations my multiclass with any one other class, this will be then the Spellfire prestige class. And the most dificult prerequest from the Spellfire prestige class is Concentration, whats a class skill for the Monk.

Monk 10/ Spellfire 10

You got healing, ranged touch attacks with spellfire, good AC and good saving throws & devine/arcane defense.

With a nice High con you could blow up a dragon easly :) and the spell-levels you need? easy buy level 0 wands and drain thoes charges, eg 50 spell levels for 375 gp :)

Lai
 

Xarlen said:
Note, you can't keen a keened weapon.


Really? Neither the spell entry or the keen entry say as much, and I can't find any FAQ info on it either. The spell specifically notes that it cannot stack with itself, i.e. you can't cast the spell multiple times to drop the crit range. Even though Keen Edge is the needed spell to make a Keen weapon, Keen and Keen Edge are not the same thing exactly, so much like bull str. provides an enhancement bonus to str, and enlargement provides and enlargement bonus to str, while they both do the same thing they are not quite the same thing and thus stack.
 

Keen edge is the basis spell for a Keen weapon. Therefor, you can't cast Keen edge on a weapon that's allready Keen. It's the same as casting the spell twice on a weapon.

For another example: Bull's strenght is used in the creation of Gauntlets of Ogre Power. The spell Bull's Strenght does not stack with it.
 

Xarlen said:
Keen edge is the basis spell for a Keen weapon. Therefor, you can't cast Keen edge on a weapon that's allready Keen. It's the same as casting the spell twice on a weapon.

Oni is, technically speaking, correct. The keen edge weapon is not the same as the keen weapon enchantment. The fact that the former is a prereq for the latter is irrelevant; item prereqs are basically there for flavour and balancing purposes. They don't have any function beyond that. I could make up an item that granted a bonus to Hide skill that had the spell slay living and the Toughness feat as prereqs, and there would be nothing wrong with it.

Now no doubt the _intent_ was for keen edge not to stack with the keen enchantment, and if I was DM, that's what I'd rule. But going strictly by the book, there's no requirement for this.


For another example: Bull's strenght is used in the creation of Gauntlets of Ogre Power. The spell Bull's Strenght does not stack with it.

This is because the spell and the item both grant an enhancement bonus. It isn't because the spell is a prereq for the item.
 
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