Class Compendium Feats and Weaponmaster is out!

Overall, nice to see, but overall, not going to be too useful at the table.

I think some of the encounter switching might be worthwhile, as most martial classes have a few gems of encounter powers that are worth a power strike or backstab.

Not being able to touch the stance at wills is probably good from a power balance perspective, but it would have been nice to have the option.

The mage and cleric ones are ridiculous though. 3-4 feats for such minor bonuses and losing other features. Not likely to be worth it overall, but I am sure there are a few things that might be worth it.

I agree with those above that say this helps multiclassing as it does a lot, but at an even steeper feat cost. Slayer needs one feat to get a regular encounter and then a second to switch it out for something else.

That new encounter better be solid gold.

I think the cleric and Mage should be able to get the whole school or Domain set of powers a lot easier, for the cost of a single feat.
 

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I agree with those above that say this helps multiclassing as it does a lot, but at an even steeper feat cost. Slayer needs one feat to get a regular encounter and then a second to switch it out for something else.

I'm not sure that this is true. The Martial Cross-Training feat lets you swap Power Strike for a power and says the following:

The power must be from your class and be of your level or lower.


If you've multiclassed into Rogue or Swordmage or what have you, I'm pretty sure those also count as your class, neh?
 

If you've multiclassed into Rogue or Swordmage or what have you, I'm pretty sure those also count as your class, neh?

Neh. When you multiclass, you count as a member of that class for the purpose of meeting prerequisites of feats and paragon paths. Otherwise, you are not actually a member of that class.
 

Is it just me, or is the Holy Symbol Expertise feature really freakin' powerful? Certainly seems more powerful than a number of the other Expertise feats unless I am just missing something here (which could certainly be the case).

You're kidding, right?

Staff expertise, that's crazy powerful. Holy Symbol? Not so much.
 


You're kidding, right?

Staff expertise, that's crazy powerful. Holy Symbol? Not so much.

Yeah, I'm not familiar with staff expertise, so I'll take everyone's word for it. Still, being able to avoid granting combat advantage is pretty big imho. Unless I'm just misreading it, as long as you hit, you'll only grant CA if the power you use specifically imposes that on you. Granted, it was about 6 a.m. when I read the article, so its entirely possible I misread it. :)
 

Just to get you "caught up," Staff Expertise says,
Compendium said:
In addition, when you make a ranged or an area attack with a staff as an implement, you don’t provoke opportunity attacks for doing so.
When you make a melee weapon attack with a staff, the weapon’s reach for that attack increases by 1.
In a word, this is an amazing benefit. Well worth a feat all by itself. +1 to hit per tier on weapon AND implement attacks makes it even better.
 

Ok, so Arcanists have to take 3 feats to get the same benefits that a Mage gets for free AND they have to give up their Implement Mastery?

Yeah, sorry...doesn't seem like a fair trade to me.
 


Just to get you "caught up," Staff Expertise says, In a word, this is an amazing benefit. Well worth a feat all by itself. +1 to hit per tier on weapon AND implement attacks makes it even better.

Thanks! Would XP you for the info but I need to spread the love first. I agree that is an amazing benefit. I still think the Holy Symbol one is amazing too (consider you can't even be flanked for instance), but I agree staff is too. Doesn't necessarily mean holy symbol isn't over powered too though, but I'd be interested in other people's thoughts on this as well.

It does make you wonder how they come up with some off this stuff when you consider the benefit for things like "Bludgeon Expertise" is so much more mild in comparison. I realize that the issue is probably that you have different people designing the different feats but you'd still think that somebody would take a look at all of them and say "Uh guys, is there a particular reason we're shafting some weapons/implements over others?"

/shrug Oh well, at the end of the day I still have plenty of fun. :)
 

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