Dice4Hire
First Post
Well, I'm fine with my Thief, his only Encounter power is Backstab (now x2!). Much of the fun there is working out how to pull off getting Combat Advantage EVERY SINGLE TIME.![]()
That is not hard. And for Essentials even easier.
Well, I'm fine with my Thief, his only Encounter power is Backstab (now x2!). Much of the fun there is working out how to pull off getting Combat Advantage EVERY SINGLE TIME.![]()
Not only do the HotFL martial classes offer little support to their parent classes, but, by their very existance, they have the potential to divide future support between the sub-classes and the parent classes. Because they use a novel structure, the attack powers that are such a substantial part of 4e builds are not open to them, and, likewise, any expansions to their corresponding options aren't open to the parent classes.
Going forward, then, either the Essentials or 4e classes will recieve meaningful support - and participate in the inevitable power inflation that just happens with games like D&D. So far - and it hasn't been very far - neither has received meaningful support (there was one dragon article that kicked some staff-oriented features to the HotFL classes, neither get anything singificant out of HoS).
So, you have an uncertain future for the martial power source. Will the low-option, daililess classes receive more and more stances, feats, and weapon-specific features to choose from (each more potent than the last), or will they be left 'simple?' Will their parent classes receive the same level of support going forward as those of other sources? They're already behind - the wizard has recieved 4 new highly compatible builds, and has two more set to appear in HoS, for instance.
The same question doesn't plague the Cleric or Wizard - their sub-classes follow the 4e structure, and that compatibility means that support for either is support for both.
We don't know what's going to happen. But, Essentials has set the stage for a return to the high-powered casters and optionless fighters of yesteryear. All that's needed is to just leave the 4e martial classes alone for a few years and let them fall behind the power curve.
That is not hard. And for Essentials even easier.
Oh, one more thought on the over-reaction or over-estimation of the impact of Essentials.
(This it tin-foil hat stuff, BTW - you've been warned)
Essentials is presented as an 'evergreen' 'on-ramp' to the game for new players. That means that the expectations of those desgining it was for new players to learn the assumptions (tropes, memes, prejudices - however you want to think of it) of the game, from Essentials. Essentials teaches new players that the most prevelent and iconic of heroic archetypes - the heroic warrior - are simplistic classes that serious players will probably eschew in favor of more complex and interesting (and, eventually, powerful) casters.
See, this is the closest I've seen to anyone saying that they want to take anything away from anyone.I'm not really sure why all powers should not be Encounter powers.
Can't give you more XP right now, but yeah, I'm starting to feel like "nothing is core" is much more the way to go.Personally, I've had it with "everything is core", so this is no longer an issue for me.
You can absolutely have simple martial classes, complex overpowered classes, (part of the retro feel) and not play 4e. That's easy. I know that's not what you meant. No, you can't have all three. 4e was a version of D&D that delivered a high degree of class balance. Destroy that, and you can restore the feel of prior eds, including making some classes overly simplistic and other complex and highly abuseable. But it's not the comparatively modern 4e version of D&D anymore.
I'm seeing people post that options have been stripped from all martial characters. They may mean that they feel like the current design direction could lead to the possible loss of some options for martial characters in the future, but that's not how what they've written reads. Hence my continued disbelief.One reason some of you are scratching your heads over this issue is because you're seeing misgivings about possible future directions indicated by specific addtions to the sysstem, and interpreting them as complaints about the current state of the game as a whole. When someone expresses alarm at the stripping of dailies from the Fighter, they're not saying that they've been stripped from all fighters, but from the most recent, and, that could lead to all martial classes losing the parity with casters they enjoyed in 4e. That designers have characterized Essentials as indicative of a 'new direction,' makes that seem all the more likely.
Wanting easy options is one thing, wanting to see more interesting options taken away from those who might want to play a martial class is something else entirely. Something petty and spiteful.
No. You want to play the 'you can keep playing what you already have' card? Fine. Everyone who cried for 4e to become simpler and more retro-nostalgic, put your Essentials books in a box and send it to WotC with an apology, saying you're sorry, but you forgot you already had 34 years worth of D&D products that gave you exactly what you wanted.
I apologize if I'm mis-reading any of that, but it comes across as stating as fact things that I feel are just not so. (And there was one more posts that I don't feel completely comfortable quoting or replying to.) I'll admit that I have a strong difference of opinion on some of the basic assertions about the essentials martial sub-classes, such as that they have "basically no options" or are on-par in terms of mechanical complexity with early-edition fighters, or that somehow liking them means that I don't actually want to play 4e.One thing I really do not like about some essentials supporters is their insistence that martial classes be dirt dry dead boring. No healing, no conditions, no dailies, no..... fun.
At least in my opinion.
So, why can't I have all three (simple, retro, 4e)? Do you seriously expect me to believe that you're going to come to my house and take all of my D&D books away from me? Because that's what it would take. I've got all three. Right here. Seriously.You can absolutely have simple martial classes, complex overpowered classes, (part of the retro feel) and not play 4e. That's easy. I know that's not what you meant. No, you can't have all three. 4e was a version of D&D that delivered a high degree of class balance. Destroy that, and you can restore the feel of prior eds, including making some classes overly simplistic and other complex and highly abuseable. But it's not the comparatively modern 4e version of D&D anymore.
Essentials introduced a surge of power inflation. The wizard and cleric - and any other classes whose E and E+ sub-classes are highly compatible - rode that wave. The Fighter didn't (the Rogue was thrown the SA upgrade the Theif got, so snagged a little more).I would have more sympathy for the "simplicity nerfs martial" argument if there were any compelling argument that the Slayer and Knight were less powerful than the Fighter-Weaponmaster.
A non-narrative frequency could make it easier to balance different levels of resources, by being more consistent and predictable. But, what would such a system be? And how could it be done without making it even more gamist and less simulationist and more 'video gamey?'And I would argue that you can make classes in the 4e framework that are AEDU, AEU, ADU, AU, EDU, EU, DU, or just U and still balance them. Distribution of effects is paramount. What needs to be overhauled is the resource/attrition system, creating a method where more powerful attacks are used with a determinable frequency that isn't tied to narrative.