Obryn
Hero
I disagree with this assessment. The Fighter, at the very least, gets the 1 Daily and gets a better Encounter power, as well. He's got more selection in his At-Wills, and doesn't need to burn a Minor action to switch between them. His OAs get bonuses to-hit, and stop movement. The Core Fighter is, simply put, still the top Defender in the game; the Knight didn't even come close to unseating him.I've only ever seen the Knight and Slayer in play at low level, and there's not question in my mind that, between the power inflation since MP2, and the dynamics of AEDU vs basic-attack classes at very low level, the Knight and Slayer significantly outperform the Guardian and Greatweapon builds. (The Knight & Slayer don't get dailies, and don't get encounter resources significantly greater than AEDU classes, they're compensated for their lack of dailies by more powerful at-will resources. At 1st level, when AEDU classes have only one daily, that compensation is quite adequate. How the features they gain at higher levels stack up to 3 or 4 dailies, I haven't yet seen.)
Does this honestly make a difference in play?Why would play a 'weaponmaster' (who actually doesn't hit as well with weapons as your Knight or Slayer, whose weapon talents are accross the board)
Fighters and Rogues had an entire extra book over Clerics and Wizards.(Fair warning, guys, I'm knowingly moving into tin-foil hat territory, here. But, remember, just because you're paranoid, doesn't mean no one's out to get you. )
So, the Fighter has received virtually no benefit from Essentials, due to the relative incompatibility of the Knight & Slayer, while the Cleric and Wizard have gained a number of new powers. For the WIS Cleric, warpriest powers open up new melee options, and include many powers, even at wills, with good Effect lines (often comparable to those that existing Cleric at-wills deliver only on a hit). For the Wizard, the Mage offers a number of new and upgraded powers, including the largest-area at-will attack ever, and upgrades to some (eventually, all, the developers have hinted) encounter attack powers.

I don't think fewer build options is the main purpose. I think the purpose is, fewer options during play for people who want to run a simple character.- Simplistic sub-classes receive zero support going forward (because more options would defeat the purpose, afterall)
I expect we'll see this next week, but I'm fine handling this from a DM perspective where we just replace a character, if need be. But this seems to make the assumption that the simple classes are intended to be a tutorial of sorts, instead of a viable option for both old and new players.- But, simplistic classes also recieve the needed mechanics for an 'upgrade path.' So that when players become bored with the limited options of their Theif or Knight or whatever, they can seamlessly translate it to the more option-rich parent class, either piecemeal or through a straightforward conversion process.
I hope not. I think the AEDU Fighter is just fine power-level-wise. It's still the best Defender in the game, bar none.- The fighter and rogue are updated into line with the power inflation that occurred in essentials. (So, rogue and fighter weapon talents expanded; fighter mark-punishment becoming per-turn)
I don't think Rogues would get use out of an expanded weapon range. You couldn't use them with Daggermaster.

Why are such cautions needed? I can tell you from personal experience over 7 levels so far, it hasn't made a difference.- Greater emphasis on maintaining class balance for the whole game, and DM cautions about mixing simple and complex classes in ongoing campaigns.
So I'm confused here.Why anyone would argue the point is beyond me: every previous incarnation of the game clearly demonstrated the lack of balance inherent in giving some classes unlimitted-use abilities and other limitted-use ones compensated with greater power. Anyone clamoring to go back to that clearly doesn't want class balance.
You're arguing that the Knight, Thief, and Slayer are overpowered now, instead of classes with Dailies? I'm confused where you think the imbalance is, because it seems to be something of a moving target in your posts.
-O