Crothian
First Post
Reynard said:But feel free to explain why neither combat, magic nor adventure are important to D&D. I know you want to.
Why would I? I never made any claims like that. I think you might be reading too much into my comments.
Reynard said:But feel free to explain why neither combat, magic nor adventure are important to D&D. I know you want to.
If you make all options available to all classes, but give certain classes a "discount" on acquiring certain options, you'll keep the class system, but increase flexibility.
How about a Bard that doesn't perform to help others with their skill checks? That sounds good to me. I'm sure there are some variants out there that do this; feel free to point them out if you want.Driddle said:Ever want to play a character who studies magic and has a natural empathy for animals ... but doesn't want all the nature-lovin' baggage of a druid or ranger class? How about a paladin of a chaotic gawd?
pawsplay said:So, basically, Rolemaster. I still don't like it. Class systems have their limitations, but there are things they do really well, and once of those things is holding the gate against fiddling. To put it bluntly, no point based system is going to tell you what a monstrosity you've created when you've got a rogue variant who traded in a couple of skill points to get the ability to cast invisibility
Reynard said:You're close. What I am saying is that D&D doesn't do games that are limited to courtly intrigue well because it is an adventure game. The game is limited. In order to do certain things with it, you have to change it. Which is fine and all. But don't ask for support for non-combat, non-magical, non-adventuring character archtypes and concepts ikn thre Core Rules.
But feel free to explain why neither combat, magic nor adventure are important to D&D. I know you want to.
Crothian said:If there is a point system do we still have a DM? Because I'm pretty sure he can tell you that. And that is assuming the point system is so terribly done to allow such a thing in the first place.
pawsplay said:Once you allow unlimited customization, niche flies out the window, warrior-mages lie down and cry, and organic character growth takes a back seat.
Crothian said:I'm not saying the system has to be perfect, just that a DM still be allowed to say no and alter things as he sees fit.
Cedric said:Agreed...it's not what you can manage to make the system do with a few loopholes and stacking of abilities. It's what the GM allows you to come to the table with.
So, basically, Rolemaster.If you make all options available to all classes, but give certain classes a "discount" on acquiring certain options, you'll keep the class system, but increase flexibility.
To put it bluntly, no point based system is going to tell you what a monstrosity you've created when you've got a rogue variant who traded in a couple of skill points to get the ability to cast invisibility.
How much is the invisiblity spell worth to, say a necromancer with illusion as a prohibited school, versus a rogue? For the necromancer, he trades a number of spells for a bonus necromancy slot and a Spellcraft bonus. One spell is a paltry item... even the whole of 1st and 2nd level illusions spells is just one part of his potential arsenal that he has foregone for his specialization. The the rogue, however, invisibility means a virtually guaranteed sneak attack at least once each day.
How is a point system going to negotiate that?