Give the Paladin "Faith Points" he can use to invoke blessings that perform various functions outside of "I hit it with my longsword for 1d8 + Expertise Dice damage." Faith Points could power Smite, Lay On Hands, and the various Divine Powers a Paladin might receive.
Everyone could get "Smite Infidel" and the general expanding laundry list of immunity abilities that sack up over the levels (fear, charm, disease, etc.). Then each of the other powers could be associated with one or more virtues. For example, Lay On Hands could associate with Justice and Sacrifice, while something like Crippling Touch might stem from Pain or Tyranny. You could have a power like Subjugating Smite (perhaps dominate or stun the one who was smote) that's tied to Justice and Tyranny, and something like Shared Burden (dividing damage suffered in half between yourself an another) for Sacrifice and Pain.
I'd really like to see a mechanical system where what a paladin believes in manifests itself in what he does as a character. Also, "fallen" kind of goes hand-in-hand with this. If a Paladin breaks faith with his Code he has nothing to drive his powers. He's a Fighter without the cool maneuvers - which is also a D&D Tradition, come to think about it.
"For as the body without the spirit is dead, so faith without works is dead also." James 2:26
- Marty Lund
Everyone could get "Smite Infidel" and the general expanding laundry list of immunity abilities that sack up over the levels (fear, charm, disease, etc.). Then each of the other powers could be associated with one or more virtues. For example, Lay On Hands could associate with Justice and Sacrifice, while something like Crippling Touch might stem from Pain or Tyranny. You could have a power like Subjugating Smite (perhaps dominate or stun the one who was smote) that's tied to Justice and Tyranny, and something like Shared Burden (dividing damage suffered in half between yourself an another) for Sacrifice and Pain.
I'd really like to see a mechanical system where what a paladin believes in manifests itself in what he does as a character. Also, "fallen" kind of goes hand-in-hand with this. If a Paladin breaks faith with his Code he has nothing to drive his powers. He's a Fighter without the cool maneuvers - which is also a D&D Tradition, come to think about it.
"For as the body without the spirit is dead, so faith without works is dead also." James 2:26
- Marty Lund
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