Psion
Adventurer
Frukathka said:Have you seen Red Leaf Games D(Liberation)20 System?
I have. I think it is not so good. Even for point buy.
Frukathka said:Have you seen Red Leaf Games D(Liberation)20 System?
interwyrm said:Which do you prefer, a system with classes and levels? Or a freeform system where you buy skills and abilities with xp?
interwyrm said:Which do you prefer, a system with classes and levels? Or a freeform system where you buy skills and abilities with xp?
I prefer the freeform system. With a system like that, you can have a master carpenter or blacksmith who doesn't also have to have gobs of hp and good saves. You can also choose to round out your character with social skills or focus only on one small area.
I believe that's called commoner levels, MerricBMerricB said:You can have a system in D&D where you have a master carpenter or blacksmith who doesn't have gobs of hp and good saves.
Seriously, all you need is a class as follows:
BAB: +0 (all levels)
Saves: +0 (all levels)
Skill Points: 4+Int modifier per level (4+Int * 4 at first level)
HP: 1d4 at first level, no additional HD at later levels
BelenUmeria said:Class and levels.
I detest point buy games. To me, they seem very roleplay elitist. They require far too much knowledge to use well and they are a nightmare to GM. I have never seen a character concept that could not be modeled with a class and level system.
glass said:But if you start putting restrictions like that on, aren't you losing the vaunted 'total flexibility' that point buy? In which case, what is the point?
In case you can't guess, I voted classes and levels.![]()
glass.
Agree with both of those statements - D&D to me has classes, levels, Vancian magic, archetypal characters, armour as AC, I can enjoy playing other systems like BRP Runequest, but its a whole different set of things and its just not D&D!Ankh-Morpork Guard said:I don't have a preference...it really depends on the game. D&D just needs Class and Levels. Its PART of D&D.
But other games don't need it, and work just fine without them.
JoeGKushner said:The "problem" with class and levels though, is that they are generally an all or nothing deal. For example, Elric can summon gods and powerful demons but can't cast a fireball. A high level fighter is going to be good with every weapon, and probably have some specific skill with a few select ones, but at the same time, he's going to basically be immune to poison or any other effect that has a Fortitude save as a resistance roll. In other games, you don't advance all at once like that and may even have weaknessess or vulenrabilites.
How does this ruleset work if you don't want to play a superhero game?Psion said:Um, Mutants & Masterminds, using PL?