Mark CMG
Creative Mountain Games
arnwyn said:I prefer classes and levels for the medieval fantasy genre,
That's the ticket.

arnwyn said:I prefer classes and levels for the medieval fantasy genre,
yes, thats one problem i have with the d20 system, does a blacksmith have to know how to fight? and does he have to go and kill monsters so he could upgrade his carft skill?With a system like that, you can have a master carpenter or blacksmith who doesn't also have to have gobs of hp and good saves.
Characters in d20 get XP from overcoming challenges, not defeating monsters and collecting treasure.kolikeos said:yes, thats one problem i have with the d20 system, does a blacksmith have to know how to fight? and does he have to go and kill monsters so he could upgrade his carft skill?
This is kinda how Top Secret worked - you had level and classes that affected certain skills in a limited way, and then you used XP to buy additions to your skills and abilities.Nyeshet said:I didn't vote, as I prefer a system that has both. Levels are basicaly a means of keeping track of overall character power / ability while also directing it towards certain areas so as to keep an overall sense of balance. I would like a system that has levels, but upon gaining a level one basically gains skill points in various categories, based on class level.