Stuntman
First Post
The concept of giving up a feat in order to swap out one power and swap in another is totally silly. Gaining an additional power with a feat? Fine. Gaining a class feature with 1 or 2 feats (if 1 feat is not enough for some class features)? Fine. Or even limiting which hybrid class features can be acquired is fine.
The way the power progression in 4E works, you have a cap of how many powers of each kind you can have. As you gain enounter or daily power, you end up having to swap out lower level powers. I think part of the reason is that low level powers become trivial at higher levels. Another reason is perhaps to limit the number of powers you need to keep track of. At least this seems to be how the power progression is set up.
The power swap feats (multiclassing or otherwise) are designed to fit within this framework. You do not gain an additional encounter power with the Novice Power feat. You do not gain an additional power with a familiar or skill power feat. Instead, you swap.
I quite understand the feeling that this seems lame. It definitely feels like you're not gaining anything. It's like paying some money in a restauraunt just so you can look at a second menu and then having to still pay full price for what you selected off that second menu. Even if what you order off that second menu goes really, really well with something else you ordered off the first menu, it does feel like you got short changed.
The way it is designed today though, it's Class Dabbling in the case of multiclassing and it's Power Dabbling (and for many hybrids, being semi-crippled in the process) in the case of Hybrid.
Sorry, but I consider that totally lame.
I'm not sure what it is that you are really looking for in a system that combines two classes together. 4E multiclassing is dabbling in another class.
If you want to be able to get more from a second class, hybrids appear to be the option. You gain more features and can more freely mix powers from two different classes. I don't see them as being really semi-crippled. They have the most important class feature(s) from both classes to be able to function as both classes well enough. The missing class features hybrids do not get are not such a great limitation considering you have so much flexibility to function as 2 classes.
Note: Hybrid is semi-ok as is if the DM allows Hybrid Talent to be taken multiple times.
I think that single classed characters should retain some advantages over multiclass or hybrid characters. If you want all and full class features as a single classed charcter, then you should be a single classed character and not a hybrid. With whatever system there exists for combining two classes together, there should still be something significant that is only available to single classed characters.
It still has the silly "must take a power from the other class" limitation, but meh.
Well, I don't see an issue with tying class features and powers together. If you are going to be a hybrid paladin, you should have paladin powers and should play like a paladin at least part of the time.
I do see some situations where this feels very limiting. If you want to take any power swap feats, you must have a third power of that kind before you can swap powers. This issue comes up with skill utility powers. You cannot actually use a power swap feat to swap a utility power with a skill power until you reach level 10. The reason is that you need at least one power from each of your hybrid classes.
When I look at the hybrid system, it looks pretty good to me. They get some nice benefits and flexibility in using powers and abilities from two different classes. They do have some disadvantages that single classed characters do not have and some seem rather unusual.