Classic 1st edition AD&D Game (Recruiting?)

rangerjohn said:
Unfortunately, bonuses are a lot harder to get before 3rd edition mith. You need a 15 con to get a hp bonus. Just like my ranger would need a 16 strength to get a bonus to damage, much less to hit.
Still not a problem. 7 is good for me.
 

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Good point about the avatar photo, but I just couldn't force myself to use that greasy old wormtounge. Here's my character sheet!

Name: Grittlegruber
Race: Dwarf
Sex: Male
Class: Thief
Level: 1

Str 12
Int 11
Wis 11
Dex 16 +1 reaction/attacking adjustment, -2 defensive adjustment
Con 16 +2 hit point adjustment, system shock 95%, resurrection 96%
Chr 6 (7 for dwarves) loyalty base -15%, reaction adjustment -10%

AC 6 (8)
HP 8
Armor leather armor

Weapons short sword, light crossbow

Class Functions backstab (+4 to hit, double damage), pick pockets 30%, open locks 40%, find/remove traps 35%, move silently 15%, hide in shadows 10%, hear noise 10%, climb walls 75%, read languages -5%, thieves’ cant

Special +4 save vs. spells; +4 save vs. poison; speak dwarven, gnome, goblin, kobold, and orcish; 60’ infravision; detect grade or slope 75%, detect new construction 75%, detect sliding walls 66.6%, detect pit traps and falling blocks 50%, determine depth underground 50%; +1 to hit orcs, goblins and the like; -4 for giant types to hit dwarves;
 


I'm NOT playing...but the temtation to play an Elf Fighter/Magic-User/Thief is SOOOOO tempting.

OK, I'm running away now (Don't try to sway me Argent :P )
 

Must . . . not . . . ask . . . Ahhrgg! I can't help it - is there a spot open? All I have is my battered only monster manual, but I can dig up a PHB in about 30 minutes.
 



I'm staying out, sorry Argent.
Besides, nostalgia aside, there was a REASON that I stopped playing AD&D. 3rd<3.5> added the things that I loved, skills, crits, kukris...and I got to move back to the monsters that I loved. I missed Umber Hulks (sniff).
have fu, all!
:D
 

Name: Jasper Greenbottle
Race: Halfling (Hairfoot)
Sex: Male
Class: Fighter/Thief
Alignment: Chaotic neutral
Level: 1

Str 11 (1-2/d6 open door, 2% bend bars/lift gates)
Dex 16 (attack/react +1)
Con 14 (88% system shock, 92% resurrection survival)
Int 14
Wis 14
Cha 10 (4 henchmen)
HP 8
AC 6

Weapons: Longsword (Spd 5, 1d8 vs. S/M, 1d12 vs. L), dagger (Spd 2, 1d4 vs. S/M, 1d3 vs. L)
Armor: Leather
Other: Thieves' tools, small belt pouch, rope (50'), torches (10), backpack, holy water (2 vials), 55gp
Racial: +4 save vs. wands, staves, rods, spells; +4 save vs. poison
Languages: Common, dwarven, elven, gnome, goblin, halfling, orcish, thieves' cant
Class Functions: 35% pick pockets, 35% open locks, 25% find/remove traps, 25% move silently, 25% hide in shadows, 15% hear noise, climb 70%; backstab x2 damage, +4 to hit if surprised).

The rolls: http://www14.brinkster.com/nadaka/E...?FindValue=Andrew+D.+Gable&SearchFor=UserName
 
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Party So Far...
1) Elf Ftr/Mu
2) Dwarf Thief
3) Halfling Ftr/Thief
4) Half Elf Cleric/Ranger

Sounds like a fun party.
Only one problem.... Mr. Dwarf. You not multi classed. This will need to be fixed. Can't have you leveling at 5 times the rest of us. (Just Kidding)
 
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