I never doubted the existance of large game groups. I just pointed out how all the advertisements and examples of play showed smaller game groups. It's a rather large disconnect between saying "10" but showing "4".
I would think the idea that a smaller group shoots better for ads as billd91 suggested is likely a large factor. With lesser people in the ad photo the ad will appear less cluttered and will possibly be able to show off the paper on the table, the dice, a DM screen, etc.
If ads showed ten or more people it would look more like a crowd of people, a little harder to get people's attention.
And no one ever rolls dice, or writes on their character sheet, (or even looks at a character sheet).billd91 said:And it's not just the issue of a smaller group either. How many times do you see a player in any kind of game ad or cover snapshot with a non-joyous or surprised expression on his face? Ever see a GM glowering as he portrays an angry NPC? Or a player with his brow furrowed with a serious expression while he contemplated a tough challenge? The ad people always want to send the viewer away with a positive impression from game ads and that constrains what they will show. It'll look far cleaner, funnier, and perkier than reality.
I wonder, did anyone get into D&D gaming *because* of an ad or commercial? I've never heard anyone say they looked into the game after seeing an ad/commercial.
And no one ever rolls dice, or writes on their character sheet, (or even looks at a character sheet).
Funny, but most ads for D&D were completely false advertising
I wonder, did anyone get into D&D gaming *because* of an ad or commercial? I've never heard anyone say they looked into the game after seeing an ad/commercial.
Bullgrit
Well, I wouldn't think that showing a group of people shouting, talking over each other and telling Monty python jokes while thumbing through pages of rulebooks and referencing pizza grease and cheetos dust-stained character sheets would make for a positive advertisement.And no one ever rolls dice, or writes on their character sheet, (or even looks at a character sheet).
Funny, but most ads for D&D were completely false advertising![]()
The key here is the context of a whole campaign. It is not recommending a player-to-referee ratio of 20:1 for every (or any) session!Number of Players: At least one referee and from four to fifty players can be handled in any single campaign, but the referee to player ratio should be about 1:20 or thereabouts.
Bullgrit said:Classic tournaments usually had 6-12 Players per DM. Many classic adventure modules said they were designed for 6+ PCs.