Classic Dungeons: all of them to exist in the new edition

Rechan said:
Eh?

You mean "Y happens in response to the players doing X"?

Because I see no way you could have a published adventure without assuming certain things happen, unless it's just a gauntlet of rooms full of unrelated monsters and traps.

No, just that those modules allowed the DM to make those assumptions and decide how they would work out rather than the module writer do it for you. You'd usually get, sometimes, a villain, a name, why they're doing what they're doing, and you'd take it from there. As a DM those can be quite fun because it allows you to take more interactive approach to the proceedings, rather than wait for them to hit the next plot point and then run that plot point. As a player, I don't really mind either.
 

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Prince of Happiness said:
No, just that those modules allowed the DM to make those assumptions and decide how they would work out rather than the module writer do it for you. You'd usually get, sometimes, a villain, a name, why they're doing what they're doing, and you'd take it from there. As a DM those can be quite fun because it allows you to take more interactive approach to the proceedings, rather than wait for them to hit the next plot point and then run that plot point. As a player, I don't really mind either.
Okay, unless people start giving examples of Old vs Current modules and specifically how they were modular compared to these days, I Just Don't Get It.

Because what you're describing, I can do with the ones for 3e.
 

Branduil said:
Well, fortunately, the game has since moved away from such disconcerting elements (sci-fi from Barrier Peaks and Blackmoor), for the most part.

I concur. No sci-fi in my fantasy, please.

Besides, I read somewhere a while back that the whole Barrier Peaks thing was to test some concepts of a forthcoming TSR sci-fi game... which I think eventually became Star Frontiers.
 


Branduil said:
Well, fortunately, the game has since moved away from such disconcerting elements, for the most part.

Spelljammer?
Psionics?
Illithids?
Warforged?

It's obvious how all sci-fi elements have been purged from the game over the years.
 


Barrier Peaks is a wonderful adventure, but to me it isn’t a D&D adventure. Once you add ray guns and power armor to the game, you have a fundamentally different experience.
Eh. :\

Wands of magic missile, magic armor. Handwave the flavor and voila, ray guns and power armor.

I wonder if this "fundamental different experience" is behind Bill's rumored distaste for Dark Sun.
 



Rechan said:
No, I mean I think Branduil, whom you were replying to, was employing sarcasm. Were you adding to his joke, or taking his response at face value?

I was taking his comment at face value.

I guess one big limitation of forum posting is it's hard to know when someone's being sarcastic. I guess we could try enclosing the sarcastic comment with <sarcasm></sarcasm> tags, but that's so geeky I fear that doing it would prevent someone from getting laid for at least a month!

Then again, we're discussing D&D on a Friday night...
 

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