Prince of Happiness
First Post
Rechan said:Eh?
You mean "Y happens in response to the players doing X"?
Because I see no way you could have a published adventure without assuming certain things happen, unless it's just a gauntlet of rooms full of unrelated monsters and traps.
No, just that those modules allowed the DM to make those assumptions and decide how they would work out rather than the module writer do it for you. You'd usually get, sometimes, a villain, a name, why they're doing what they're doing, and you'd take it from there. As a DM those can be quite fun because it allows you to take more interactive approach to the proceedings, rather than wait for them to hit the next plot point and then run that plot point. As a player, I don't really mind either.