howandwhy99
Adventurer
Actually, I change my mind. I've been reading Expedition to Greyhawk Ruins and that has some of the best dungeons around, but with a plotline and poor transitons. Queen of the Demonweb Pits has a plot added too. Undermountain and Ravenloft thankfully don't, but I would still get the old modules just for the contiguous maps.Reaper Steve said:?
Please explain... I don't have any of the 'Expedition to___' if that's what you are referring to. And if it is, what did they do?
And FWIW, if the classics aren't brought back to life in 4E, then they won't be classics much longer. As people my age and older leave the game, so will the memories of those classics... unless new players are given the opportunity to experience them in 4E.
The Tomb of Horrors and White Plume Mountain conversions by WotC hold true to the originals.
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Limited how? Limited is the forced plot codified into gauntlet dungeons as too much of GH Ruins was made into. Plots are for NPCs, not PCs. Limiting is having your choices, your goals, your successes and failures, your impact on the world, all predetermined by your DM.Rechan said:I guess that's just how things were back then. It having no overall plot elements aside from "There's stuff in there, let's go in", is really limited imho.
Players control the PCs, DMs control the NPCs. You can do everything you could do in the real world, but it's a fun, danger-filled imaginary world. No one has written a story for you to force you down it. That doesn't fit the definition of a game.
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