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Classic video games that I'd replay

Nifft said:
Maybe Beyond the Sword will have enough customization potential that someone will turn it into SMAC II. (A man can dream, can't he?)

Cheers, -- N
Warlords came with a map of Planet, so you already partly there; customize the civics to get the various civ choices in SMAC....
 

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stonegod said:
Warlords came with a map of Planet, so you already partly there; customize the civics to get the various civ choices in SMAC....
:eek: And I was trying so hard to resist... just for a while...

Gah, -- N
 

Wulf Ratbane said:
No game since has managed to accomplish what Starflight did.

Frontier: Elite came close, but it was too open-ended IMO, and had an interface designed to punish the user. Starflight hit the sweet spot of having a great story and still having enough room to fart around to your heart's content.

Dammit, I've got to go find a copy now. And then figure out how to kludge a modern PC into running it.
 

Rodrigo Istalindir said:
Frontier: Elite came close, but it was too open-ended IMO, and had an interface designed to punish the user. Starflight hit the sweet spot of having a great story and still having enough room to fart around to your heart's content.

Dammit, I've got to go find a copy now. And then figure out how to kludge a modern PC into running it.

It's not hard to find. Starflight Central (home of the "upcoming" Starflight III fan project for oh, ten years or so) should have copies of I and II as well as the original maps and codebreakers if necessary.

I keep an old 286 machine specifically for Starflight, but DOSBox should work just fine. I use DOSBox for X-Com.

You will have to use something, though-- otherwise combat is impossible. ;) The enemy will hail you, feel ignored, and blow you away in about .002 seconds, give or take .001 seconds depending on your current processor.

This thread is pointless without a link to DOSBox:
http://dosbox.sourceforge.net/news.php?show_news=1
 


Wulf Ratbane said:
There seems to be a curse of IIIs in computer game development. It's almost as if the wild successes of I and II in any genre somehow corrupt the developers into thinking, "We've had such success with the same format in I and II, imagine what we could do if we completely changed the game interface for III!"

Heh, that sounds entirely too much like the thought process behind MOO III.

(shudder)

MOO II was glory incarnate. MOO III had spreadsheets.

Brad
 

Wizardry 7. The best of the Wizardry games, IMO. It had a ton of different ways you could build your party, puzzles that required actual thinking, and a truly epic feel to what was going on. It also had a huge world to run around in. I replayed this not too long ago and it was still a lot of fun.
 

The original Master of Orion. And I have an irrational soft spot for the old Might and Magic games. Not Heroes (though those are fun too), but just plain Might and Magic.
 

Day of the Tentacle and the Monkey Island games. No recent game has come close in terms of clever dialogue and gleeful silliness.

Serf City. That little game was addictive, back in the day.

I never played Planescape: Torment, but I've heard so many good things about it that I'm tempted to play it now.
 

Wow, so many memories and good games mentioned in this thread.
For the top, I'd say:

Planescape: Torment - THE best CRPG of the Baldur's Gate kind.
The whole Thief series - use headphones and play it in the dark you taffer!
The whole Soulreaver series - the action is awesome, and the story is immersive and with twists that actually forwards the story in meaningful ways.
 

Into the Woods

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