DWARF
First Post
So these exist out there?
Because I've been thinking about and working on a system where there is not really any experience points, and no classess or levels. Basically, it'd be a system where everything is based off skills. I've enjoyed all skill-based systems like in Asheron's Call. Now, understand that this system probably has some big potential for abuse, but I want to use it for a much more realistic and role-playing campaign.
No, the other problem I've had with RPG's is how levels are far from a realistic system. I was looking at implementing a system where improvements in skills is done by spending time on them, measured in hours. Going from 0 to 1 rank in a skill? That's 5 hours (the new bonus times 5). Go from +1 to +2? 10 hours. Seems like things might get out of hand quickly? Well, once you have a skill rank, you have to maintain it. This will cost the bonus in hours a month. So if you finally train up your Concentration to 20 ranks? You have to spend 20 hours a month in meditation practicing your focus. As well, advanced training will require proper teachers, and you can't spend every waking moment training. Plus, training costs money and if you spend all your time training, you won't be making much cash.
Since there are no classes or levels, hit points, attack bonus, saves, etc. will have to be handled under the skill system. Also, incidentally, I'm planning on using the HP/VP system with Armor granting DR and not adding to the AC, attack rolls are measured against an opposed defense roll (d20 + defense bonus).
Anyways, there are more specifics, but I wanted to throw out the idea and see what people thought about it.
Because I've been thinking about and working on a system where there is not really any experience points, and no classess or levels. Basically, it'd be a system where everything is based off skills. I've enjoyed all skill-based systems like in Asheron's Call. Now, understand that this system probably has some big potential for abuse, but I want to use it for a much more realistic and role-playing campaign.
No, the other problem I've had with RPG's is how levels are far from a realistic system. I was looking at implementing a system where improvements in skills is done by spending time on them, measured in hours. Going from 0 to 1 rank in a skill? That's 5 hours (the new bonus times 5). Go from +1 to +2? 10 hours. Seems like things might get out of hand quickly? Well, once you have a skill rank, you have to maintain it. This will cost the bonus in hours a month. So if you finally train up your Concentration to 20 ranks? You have to spend 20 hours a month in meditation practicing your focus. As well, advanced training will require proper teachers, and you can't spend every waking moment training. Plus, training costs money and if you spend all your time training, you won't be making much cash.
Since there are no classes or levels, hit points, attack bonus, saves, etc. will have to be handled under the skill system. Also, incidentally, I'm planning on using the HP/VP system with Armor granting DR and not adding to the AC, attack rolls are measured against an opposed defense roll (d20 + defense bonus).
Anyways, there are more specifics, but I wanted to throw out the idea and see what people thought about it.