G'day
Game systems without classes and levels are very common. Ones that also lack experience points (under whatever name) are rarer.
The classic example would have to be the very successful RuneQuest, which has a learning-by-doing system supplemented by rules for training, study, and research. RuneQuest got generalised under the misleading title Basic Role-Playing, which was used as the engine for another very successful game, Call of Cthulhu, and for a few other, less popular instantiations.
I'm not certain of this, but I think that Pendragon might be another example.
Regards,
Agback
Game systems without classes and levels are very common. Ones that also lack experience points (under whatever name) are rarer.
The classic example would have to be the very successful RuneQuest, which has a learning-by-doing system supplemented by rules for training, study, and research. RuneQuest got generalised under the misleading title Basic Role-Playing, which was used as the engine for another very successful game, Call of Cthulhu, and for a few other, less popular instantiations.
I'm not certain of this, but I think that Pendragon might be another example.
Regards,
Agback