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Classless/Point Buy d20?


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I don't really know. I came across it after I'd already come across these other bits. It's probably serviceable enough, but it's likely going o be judged less harshly since it's a fan creation, instead of an attempt at a full product.

The only ones I've used are Buy the Numbers and BESMd20.

I used Buy The Numbers for Castles & Crusades for a while, and then I put C&C away.

I've run the BESMd20 game for a year so I feel comfortable enough with it. Certainly not an expert, but that's not the sort of thing that really appeals to me in the first place. :)

Eclipse... I really have no idea about whatsoever. I've never heard of anyone using it, and I've got so many things pulling at me that I've never bothered sitting down to read it. Plus, BESMd20 did enough of what I wanted/needed that I haven't seen a reason to look elsewhere.

The Class Construction documents... I only have a passing familiarity with them. I actually came to know about them in a roundabout fashion, that being Neverwinter Nights. They seemed ok, although they seemed to be more abouttrying to make things fit within the established framework of D&D (and assume it's balanced), whereas Eclipse/BESMd20 doesn't assume that D&D is actually balanced and simply assign points to things as they go.

The issue of balance is a pretty nasty one.

A large part of it is because different people have some different ideas about what's "balanced" and what's not. This gets further twisted by issues of playstyle, like whether they like big boomy magic, or grim-n-gritty Conan.

The authors of the various stuff of course have their own biases which may or may not line up with the reader's biases.

And then there's the question of "how did they arrive at this cost in the first place?"
 

Dreamscarred Press is about to release a system for using XP to create a classless system in D20 (tentatively called Exp20). It was based upon the concept of "Buy the Numbers" but the author felt that it lacked some mathematically correct progressions. The project is in layout right now.
 


Dreamscarred Press is about to release a system for using XP to create a classless system in D20 (tentatively called Exp20). It was based upon the concept of "Buy the Numbers" but the author felt that it lacked some mathematically correct progressions. The project is in layout right now.

Interesting.

Would you care to expand on this a little? Here's why I ask...

As I said, an awful lot of the problems people have with point-buy stuff is a combination of balance, along with their own personal biases in terms of gameplay.

For example, BESMd20 refigures how much is calculated because the author felt that mage types were overpowered in regular D&D. BESMd20 got a bunch of criticism for it, although these days people seem to be perfectly happy to say mages overshadow melee-types.

The nice thing was, in this particular case the author explicitly noted his bias and then went into the calculations for figuring the cost of magic.

If the author of something wants things to look more like Conan than Avatar the Last Airbender, I personally really want to know this upfront. Too often systems present themselves as being "better" mathematically/mechanically and the "better" part really means "This suits my preferences better" rather than "There's a problem here, and this is what I feel will resolve the problem".

If you want an example of this kind of hatchet job?

Point Buy Numbers. A riff off of Buy the Numbers. Supposedly the author started out with the idea of using Buy the Numbers for d20 Modern and had to keep making modifications/changes as he went along, and finally decided it was so extensive he should put it out as a full product.

He (in my opinion) butchered Buy the Numbers, gave absolutely no indication of what he changed from it, nor did he say _why_ it was changed... it was a really disappointing purchase, and worthless as far as I'm concerned.

Buy the Numbers and Grim Tales are both _good_ examples of how to do this kind of toolkit approach. BESMd20 falls down hard on this job because they didn't actually give explicit breakdowns of the core classes using their system, just a point total.

Buy the Numbers and Grim Tales on the other hand present the "base" way of doing things, and then note several different approaches that are also possible. They mention the potential ramifications of the choices, without using discouraging language ("If your a powergamer, you might prefer to do this instead...")

Some additional thoughts in general about the project.

As a fan of point-based stuff, I've been occasionally annoyed or frustrated by projects like these. Too often it seems a product like this is put out, and then there's no "support" for it. I don't mean an endless stream of new products to buy that are hooked into the system. I mean practical tools, examples, and even just answering questions about the darn thing.

I hope the project provides a bit of guidance in using the system as a class-building tool too. Buy the Numbers assumes that people using it are looking to go the class-less route. But I'd say there's just as much (if not more) interest in being able to build a class as there is in avoiding classes. Some people really like the ease that classes provide, while others are interested in taking a class from another source and "translating it" so that it fits with all the other existing classes.

Having all the base classes laid out using the system, as well as showing the progression of said classes through the 20 levels is something I think would be _very_ nice to have for folks looking at this sort of thing.

Additionally, make up an entirely new class and show how it progresses along too. Instead of simply doing a standard class ("Ok, lets say you want to create a class that combines the Fighter with some mystical elements...") do something a bit more out there. Like a shapeshifter class. That way people can see not only how standard classes look, but they can see the _actual_ flexibility of the system.

Of course, if you're already in layout it's probably too late to include that. So put it out as a teaser or web-enhancement.

Something else that's handy? A worksheet.

It could be Excel and help do some of the heavy lifting as far as the math is concerned.

It could be a form-fillable pdf. PDFs can do a number of basic calculations, and if you explicitly note that people can use something like Foxit reader to enter and save the values on the sheet, it becomes much handier for the GM.

Hopefully you'll be able to get enough people to mess around with it. If there's a place for them to talk about it and post examples of what they're doing, it'll be nice both for people interested in the product as well as the folks that have already adopted it. Then you'll get to see people trying to branch out and do things like include monster abilities as class features and so forth.

Of course... if you're just a fan and not actually a representative of Dreamscarred Press... ummmm... well, I guess I just listed out a manifesto of sorts in case anyone decides to take their own stab at doing such a thing. :)
 

Wow! Thanks Scurvy, that was bit more than I was looking for but very welcome. I own The Complete Enchanter was pretty impressed by it. I'm not a big fan of BESM d20, though I loved GoO's d20 Mecha. I'm not really interested in a running a point buy campaign as looking at breaking the system down and figuring out XP values for skills, saves, feats, BAB etc. I'm thinking about allowing incremental level so I'd prefer not to re-invent the wheel if I don't have to.

Andreas,

Will Exp20 cover d20 Modern as well?
 

Is this any good? I downloaded it and was intrigued but got turned off by all the tables. Have you made any characters or used it in actual play? I ask because it seems very concise but it makes my eyes cross when I try to actually use it.

I never got to play in any games using it, but Dr Spunj coincidentally lived about a mile from my apartment heh. He had a group that ran using it for several months and the thread has feedback based on his sessions with it as well as others who have used it. I spent a lot of time w/the system and made several characters with it. The balance is very good, even better once you notice they leveled the classes out.

Instead of having however many different caster progressions D&D has (without even trying there are at least 3:Mage, Sorceror, Paladin) AE only has 2 so you can either buy full casting ala the Magister/Greenbond or half casting like any other caster in AE. AE goes to spell level 10 and half casters can still cast L7 spells in the end. Not a bad deal at all.

Running AE with these point buy rules and Ken Hood's Grim N Gritty Revised & Simplified rules is still a fun thought for me :)
 

Wow, Scurvy Platypus; a major reply for Dreamscarred Press' "Exp20" system. I've directed the author to join this discussion (since I'm not qualified to answer most of these questions). I know that he will most likely be including an Excel worksheet to work the numbers with the release. However, he is gone for vacation for one week (heading up into the mountains, away from any internet access) but I'm sure he can a

Yes, I'm an "official representative" for Dreamscarred Press since I'm one of two owners (Jeremy Smith, aka Bacris, is the other one) and we'll take these questions and suggestions to heart.

Black: The author is working on creating a similar system to be used with True20 (which is more modular to start with) and I wouldn't be surprised if he takes a stab at D20 Modern too.
 


Hey! I had a few extra minutes beforeleaving until Saturday, and I saw the post directing me to come here. I am the author of the ExP20 (tentative name) system in layout for Dreamscarred Press. However, I am not an official Rep ofthe company - that would be A_a or Bacris. But - I would love toanswer any and all questions ... when I get back on Saturday. Sorry! I can however start with these...

As I said, an awful lot of the problems people have with point-buy stuff is a combination of balance, along with their own personal biases in terms of gameplay.

An excellent analysis - and true. When projects like these come out, the game designer always has to make a choice: assume the misbalance of the original mechanics or change the mechanics in addition to changing character development. I did not change any mechanics of feats, spells, etc. All I changed was the character building process. What that means is that your analysis is correct. Game balance problems in 3.x will continue to exist in ExP20. Mages, Psions, etc will still be powerful. But, I am up front with that and admit it in the work. With ExP20, I wasn't wanting to also take on the task of redefining mechanics as well. Save that for another project that may expand ExP20 a little, I suppose.

If the author of something wants things to look more like Conan than Avatar the Last Airbender, I personally really want to know this upfront. Too often systems present themselves as being "better" mathematically/mechanically and the "better" part really means "This suits my preferences better" rather than "There's a problem here, and this is what I feel will resolve the problem".

I was hoping to assume a base "3.x" feel. Now, some classes obviously come off smelling better than others. You can't do a point-buy system completely fairly. But I can say that in this system the rogue gets help, the Cleric and Druid don't. The Pally gets a bit of help. The bard gets much needed help. Thesorcerer is pretty close to even. There are a few anomalies.

But, I will say this. The system was designed around "character options" more than balance. I had to assume a certain level of balance from 3.x or else I was into redesigning a bunch of mechanical problems. But this system is designed to give players options. Those classes with few options tend to come off smelling really good. Those classes with multiple class abilities at every level tend to come off a bit poorly. My premise was character options, not the power that were contained within the options. In that regard, I had to trust that all "6th level abilities" are reasonably balanced with each other. It is a faulty premise to some extend, but it is one that cannot be purely dealt with without a complete overhaul of 3.x, too.

Point Buy Numbers. A riff off of Buy the Numbers. Supposedly the author started out with the idea of using Buy the Numbers for d20 Modern and had to keep making modifications/changes as he went along, and finally decided it was so extensive he should put it out as a full product.

He (in my opinion) butchered Buy the Numbers, gave absolutely no indication of what he changed from it, nor did he say _why_ it was changed... it was a really disappointing purchase, and worthless as far as I'm concerned.

Well, ExP20 has a third of the work dedicated to why I chose the progressions that I did. The information is all included. My premises are all there, and DM/GMs are free to agree with them or disagree with them. But Ican tell you that 1/3 of the entire work is explaining why I did what I did for the system. And nowhere do I talk down on Buy the Numbers. I bought that work and loved it - in spite of some mathematical errors in the class builds. I have great respect for what S.T. Cooley did for my perspective on character design.

Buy the Numbers and Grim Tales are both _good_ examples of how to do this kind of toolkit approach. BESMd20 falls down hard on this job because they didn't actually give explicit breakdowns of the core classes using their system, just a point total.

For the record, ExP20 will not contain core breakdowns. Using DSP classes as well as SRD classes, that would have meant doing 23 breakdowns (and many pages of dry mechanical reading). But there are 8 example builds to show what the system can do. And they are point-buy-point builds, so DM/GMs can see how the character comes together completely.

Buy the Numbers and Grim Tales on the other hand present the "base" way of doing things, and then note several different approaches that are also possible. They mention the potential ramifications of the choices, without using discouraging language ("If your a powergamer, you might prefer to do this instead...")

ExP20 has this to an extent as well, including potential ramifications. I am blatant in the work, however. Pwergamers will be able to make strong characters. But powergamers under a powergaming DM will be able to be challenged like never before as well. Powergaming is not a sin - it's a gaming style. A style that systems like this _can_ encourage. And there is nothing wrong with them as a system so long as everyoneat the table wants it!

In the same light, this system encourages non-combat RP builds just as much. Tables that are more non-combat/non-powergaming can truly find new expression and versatility in this system. I don't take one style over the other, but I do realize what each style can accomplish under point-buy styles of character design. :)

As a fan of point-based stuff, I've been occasionally annoyed or frustrated by projects like these. Too often it seems a product like this is put out, and then there's no "support" for it. I don't mean an endless stream of new products to buy that are hooked into the system. I mean practical tools, examples, and even just answering questions about the darn thing.

This project will be supported as much as the DSP staff desires. Honestly, that will also largely be determined by customer requests. I have known DSP to take their fans very seriously. If there is a desire for a product - or an expansion or free web enhancement - they get it done. But, as an independant contractor I cannot speak for ultimate support. But I have faith in DSP as a company to give their fans what they want.

Also, there is an issue of closed-content material. For example, while I may be able to breakdown the warlock or Bo9S material - it cannot be published. So there are copyright limits to how much non-OGl support can exist. A_a or Bacris, please correct me if I am wrong here or explain it better from a business perspective!

Additionally, make up an entirely new class and show how it progresses along too. Instead of simply doing a standard class ("Ok, lets say you want to create a class that combines the Fighter with some mystical elements...") do something a bit more out there. Like a shapeshifter class. That way people can see not only how standard classes look, but they can see the _actual_ flexibility of the system.

As stated before, ExP20 has 8 of these in the content!

Of course, if you're already in layout it's probably too late to include that. So put it out as a teaser or web-enhancement.

This could easily bedone for all the SRD base classes as well as the DSP base classes. I have them done in a single Excel file (with 24 different worksheets, mind you!) It would be up to Bacris and/or A_a to determine the need and form of this, assuming it has fan support/need.

Something else that's handy? A worksheet.

Done. I create every character for all of my games on an Excel spreadsheet. Assuming A_a and Bacris give direction it could be turned into a web-enhancement, product-for-sale, or whatever they determine. It would take very little time in providing this to a fan base of ExP20 that wants it. Of course, I am not DSP staff, so I ultimately don't make those decisions. But as I have said before, A_a and Bacris are very open to listening to what the fanbase wants. If there is a genuine need and it is worth the time to put a product together, I genuinely believe that they will do it.

Then you'll get to see people trying to branch out and do things like include monster abilities as class features and so forth.

I've explored that, but monsters and the CR system is so ad hoc that it is tough. Not impossible, but the rules are so wide that they are only slightly helpful. But more conversation along this route is certainly possible.

Of course... if you're just a fan and not actually a representative of Dreamscarred Press... ummmm... well, I guess I just listed out a manifesto of sorts in case anyone decides to take their own stab at doing such a thing. :)

Thank you for your manifesto. Next Saturday, when Ireturn from my trip away from technology, I look forward to continuing this discussion. Thank you for your thougts, I hope my responses were honest and giving you the answers that you sought.

NLF
 

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