Sacrosanct
Legend
Using too many darn d4s!
It's a dice that most people hate using, and hardly anyone has more than a couple. D6s? Great! Everyone has tons of those. But d4s?
Clearly the biggest error in design for 5e are spells like this. Damn you and your offspring to hell, designers!
Vitriolic Sphere
4th-level evocation
Casting Time: 1 action
Range: 150 feet
Components: V, S, M (a drop of giant slug bile)
Duration: Instantaneous
You point at a place within range, and a glowing 1-foot
ball of emerald acid streaks there and explodes in a
20-foot radius. Each creature in that area must make
a Dexterity saving throw. On a failed save, a creature
takes 10d4 acid damage and 5d4 acid damage at the end
of its next turn. On a successful save, a creature takes
half the initial damage and no damage at the end of
its next turn.
At Higher Levels. When you cast this spell using
a spell slot of 5th level or higher, the initial damage
increases by 2d4 for each slot level above 4th.
It's a dice that most people hate using, and hardly anyone has more than a couple. D6s? Great! Everyone has tons of those. But d4s?
Clearly the biggest error in design for 5e are spells like this. Damn you and your offspring to hell, designers!
Vitriolic Sphere
4th-level evocation
Casting Time: 1 action
Range: 150 feet
Components: V, S, M (a drop of giant slug bile)
Duration: Instantaneous
You point at a place within range, and a glowing 1-foot
ball of emerald acid streaks there and explodes in a
20-foot radius. Each creature in that area must make
a Dexterity saving throw. On a failed save, a creature
takes 10d4 acid damage and 5d4 acid damage at the end
of its next turn. On a successful save, a creature takes
half the initial damage and no damage at the end of
its next turn.
At Higher Levels. When you cast this spell using
a spell slot of 5th level or higher, the initial damage
increases by 2d4 for each slot level above 4th.