Zhure said:from the FAQ:
"Q: The Cleave feat says you can attack another creature in the immediate vicinity when you drop a foe with a melee attack.
What is the definition of “immediate vicinity?” How does
that change when using supreme cleave?
A: A character can take only one 5-foot step each round, and then
only if the character has not otherwise moved during the round.
Supreme cleave lets you step between cleave attacks, but you still can step only once.
In the case of Cleave, “immediate vicinity” means within melee
reach. A character using supreme cleave can first take a 5-foot
step to determine who is within melee reach before choosing a
target for a cleave attack."
dr_nukem said:You 100% sure there?
dr_nukem said:The combatant may take a 5 ft. step before, after, or between the attacks.
Whirlwind is a full attack action...
Baron Von StarBlade said:
Really though, how is that any different than getting an cleave on an opponent during a regular attack sequence. When your attack drops the orc in a normal attack, what did the cleave target do to provoke the attack? Nothing, other than be standing in an area threatened by you. This is a classic example of being in the wrong place at the wrong time.
I think it is sometimes overlooked that the cleave target during an AoO has to be in your threatened area. Its not like you can get an attack against an opponent who is only standing next the fallen victim.
Ridley's Cohort said:In the case of a regular attack, having your ally nearly get hit and cleaved and then receiving the followup attack does not hurt you in the least. That is part of the normal price you pay for being near an enemy. While it may be disappointing that your ally did not slow down your opponent's offense, there is no logical problem involved because your opponent could have attacked you in the first place.
In the case of an AoO, your opponent is getting an extra attack out of sequence because an ally did something foolish. Common sense says that your ally choosing to drink a potion should not make you more likely to die. This gets weird when you throw in reach -- an "ally" 15 or 20 feet away can indirectly provoke an extra attack on you. It gets stranger still when you have multi-party combats -- an "non-ally" 15 or 20 feet away can provoke an extra attack on you.
Do you get it now?
Baron Von StarBlade said:
Yeah I've seen the point that was trying to be made, I just don't agree with it. However you seem to have issues grasping the other side of the discussion.
Ridley's Cohort said:I answered your question: "Really though, how is that any different than getting an cleave on an opponent during a regular attack sequence."
It is different. That is what my post shows.
Answer this question: Do you find it plausible that you will die more quickly when your ally standing 25 feet away drinks a potion than if your ally was never there in the first place? How about if that ally is around the corner and out of line of sight from you? In the next room?
I find all of the above implausible. Maybe you don't.
See Above statements.I have never said anything about Ready Actions. As far as I am concerned Ready Actions are a special type of Delay and not out of sequence actions. There is no logical problem with Cleave from a Readied Attack.
Baron Von StarBlade said:
Well since there are only a hand full of Creatures that have a 25ft reach (Tarrasque being one) no. If I am within reach of an enemy I am always at risk not only during there specific turn in the initiative cycle.
Being out of sight of an ally has nothing to do with it. If I was out of sight of the opponent I would have full cover so he wouldn't get an attack on me (well he could, but he'd have to guess what square I'm in, get a 50% miss chance etc etc).
The target never has any say so on when they are or aren't the target of an attack. The only thing the target does is make it harder or easier to do.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.