KarinsDad said:
All of your examples could be replaced with a non-existent character
You are saying that my examples have problems because you can make up a completely ridiculous example which goes against the rules of the game and come up with a situation in which it is overpowered?
Ok. Then, going by your example of making up things, every single aspect of the game is broken and overpowered because someone could make up something that breaks it.
If, however, we go by the actual rules of the game where one cannot simply make up random foes which are then defeated in some virtual space allowing various combat actions to just happen for no reason then there isnt any problem.
My way, going by the rules and there arent any problems in this situation. Except that people have issues with the flavor or cant picture it, that is for their games if they wish to change it.
Or, there is the way it seems you are touting, which is to make up an impossible scenario (impossible because it goes against the rules) to prove that things dont work logically. At that point however there is no useful logic being used.
As for your bottom line however, the same could be said for any target, enemy, foe, friend, ally, peice of terrain, bottle cap, weapon, or anything else that is in existance at the same time. Why does it change things? Because that is the way things work in that world. Those who can take advantage of specific circumstances can get those advantages when those circumstances are in play.
How come a player behind a wall gains a benefit? If that wall wasnt there they wouldnt get it. How come this guy gets an attack? if he didnt have that feat he wouldnt get it. Etc etc etc etc adnauseum.
A situation happens that a character is specifically trained to use to his advantage and he gets an advantage. Good for him.