Patryn of Elvenshae
First Post
DaDad said:Cinematic explanations of any rule are a waste of bandwidth.
Then cinematic objections to any rule - and "It's not fair!" is a cinematic objection, at heart - are equally a waste of bandwidth.
DaDad said:Cinematic explanations of any rule are a waste of bandwidth.
Abraxas said:There is a problem with asking for real experience - no one I know of has any experience with allies that can't really die.
Patryn of Elvenshae said:Then cinematic objections to any rule - and "It's not fair!" is a cinematic objection, at heart - are equally a waste of bandwidth.
KarinsDad said:Cinematic explanations of any rule are a waste of bandwidth.
Storyteller01 said:So give a real time explaination, either for or against. Help solve the dilemma (if it can be)![]()
Abraxas said:?
As for the attacking someone on your side to get an advantage - an analogous event happens all the time in games I have played in. The specific situation usually revolves around someone having immunity, or a high resistance, to a specific energy type grappling and pinning an opponent. The two are then blasted by the casters with that energy type knowing it won't do much if anything to our buddy, but the bad guy doesn't get his reflex save and gets hammered. Heck, my rogues have often let themselves be blasted while I keep opponents bottled up because I know I probably won't fail my reflex save and have evasion.
Abraxas said:You can come up with as many scenarios as you like to describe why the AoO/cleave should occur - I don't think they're very reasonable, given they would apply in so many other situations also.
But are you going to give the character an advantage in those other situations because the scenarios you have created apply to situations other than AoO/cleave. If not, why?But that is the basis of combat training, taking what you know and applying it to as many situiations as possible.
Correct, it is different. However, In my rouge character's case there was a real chance of the character actually dying and suffering all the negative effects that entails. Summoned creatures on the other hand do, ultimately, survive.but you attacked knowing your ally has a good chance of living through the experience. When have any of your fellow players ever said "hit me, kill me (bring me down to 0 hp), and get that sucker with an AoO!"
It's a different situation when the target has little or no chance of surviving/remaning a viable combatant.
Abraxas said:But are you going to give the character an advantage in those other situations because the scenarios you have created apply to situations other than AoO/cleave. If not, why?
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Depends on the situation, and how it came about. Probably would, provided it's not too outlandish, given some of the stunts pulled in reality.
Also remember, given a rogues ref save/Evasion ability. Death is far from certain is that situation. Yes, there was a risk... but what were the odds of your death?
If you want to get picky (we all seem to), your players don't really die. They go (wait for it) to their deities respective planes! Those that don't have a deity still find their way to some outer plane. Heck, a creative spellcaster could try to use a summoning spell to summon a fallen comrad (hey, that rogue only had 5 HD. Can he come back with the fiendish template?).
This is a very rediculous idea, but my question still remains. If you won't attack living allies, why are summoned allies suddenly targets?
I don't know... The way I see it, the 'summon for aid' theory sounds like "let me summon you to this plane, so you may fight against the plans of {deity so and so}." "summoning for an AoO" seems more like 'Here, take an axe in the head so I can get another attack'. Seems odd to me. Especially since no one has mentioned a real, plausible account for hitting an ally with a melee weapon to get a new attack without stating 'it's different. summoned critters don't die".
What's the difference? If it can't be done within normal combat, why allow it for this set of spells?
Except summoned creatures go home, your PC friends leave home.If you want to get picky (we all seem to), your players don't really die. They go (wait for it) to their deities respective planes! Those that don't have a deity still find their way to some outer plane. Heck, a creative spellcaster could try to use a summoning spell to summon a fallen comrad (hey, that rogue only had 5 HD. Can he come back with the fiendish template?)
It can. However,What's the difference? If it can't be done within normal combat, why allow it for this set of spells?