SemperJase
First Post
I'm thinking of making greater use of an NPC Clergyman class. It flows from my view of magic in the fantasy world.
All magic is uncommon even thouh it may not seem so to PCs as they generally encounter those who do have magical talents. Still, few have the gift of magic. Divine magic is specifically reserved for those who have been given special attention from their god. An extension of this gift and attention is that clerics do not multi-class (with the exception of prestige clerical classes). There may be people who are muti-classes (e.g. fighter/cleric) but these are people who picked up other classes before they started down the clerical road. After they start cleric, they do not advance in other classes because of their necessary devotion to their god. If they do multi-class, they lose their clerical abilities (until atoned).
Now clerical magic is uncommon, but churches (especially large ones) still have a need for church leaders to help in more mundane ways - such as leading services, maintaining temples, and spreading the tenants of the faith. People do this because it is the teachings of the church that improves life, not the magic. Charity improves lives in itself (according to some churches), not the fact that a cleric somewhere can create water.
Therefore, a Clergy (NPC) class has developed. These are church leaders who do not necessarily wield divine magic. Now those with minor gifts may rise more quickly or to higher positions in recognition of the favor of their deity. For example an NPC 2nd level Cleric may also a 12th level clergyman - a very high position in the church.
Class skills for the clergy class would be slots such as Knowledge (religion), Diplomacy, Healing and maybe something like Bureaucracy.
Thoughts? What does this do for game balance?
All magic is uncommon even thouh it may not seem so to PCs as they generally encounter those who do have magical talents. Still, few have the gift of magic. Divine magic is specifically reserved for those who have been given special attention from their god. An extension of this gift and attention is that clerics do not multi-class (with the exception of prestige clerical classes). There may be people who are muti-classes (e.g. fighter/cleric) but these are people who picked up other classes before they started down the clerical road. After they start cleric, they do not advance in other classes because of their necessary devotion to their god. If they do multi-class, they lose their clerical abilities (until atoned).
Now clerical magic is uncommon, but churches (especially large ones) still have a need for church leaders to help in more mundane ways - such as leading services, maintaining temples, and spreading the tenants of the faith. People do this because it is the teachings of the church that improves life, not the magic. Charity improves lives in itself (according to some churches), not the fact that a cleric somewhere can create water.
Therefore, a Clergy (NPC) class has developed. These are church leaders who do not necessarily wield divine magic. Now those with minor gifts may rise more quickly or to higher positions in recognition of the favor of their deity. For example an NPC 2nd level Cleric may also a 12th level clergyman - a very high position in the church.
Class skills for the clergy class would be slots such as Knowledge (religion), Diplomacy, Healing and maybe something like Bureaucracy.
Thoughts? What does this do for game balance?
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