Kae'Yoss
First Post
What all the others said: Imagine what a kind of cleric your character shall be, and then choose a deity and domains.
The War Domain isn't bad, for it gives you Weapon Proficiency and Weapon Focus in your deitie's favored weapon, and the power words you get as domain spells at the last 3 levels are nice, too (the rest of the spells isn't to be spit at, either).
Travel is nice for all the nice stuff clerics usually miss out.
I hope you know that clerics are far more than just healers in 3e! As noone wants to play one in your campaign, it sounds as if they still think of them as pure healing stations. But they're far more than that: Their spells can heal the party (and much better than before, since the healing spells got a serious buff and can be cast spontaneously), protect and buff allies, harass, damage, or even kill friends, and get you a lot of other things done. And clerics are capable warriors in their own right (especially when buffed up with stuff like divine favor and divine power).
The War Domain isn't bad, for it gives you Weapon Proficiency and Weapon Focus in your deitie's favored weapon, and the power words you get as domain spells at the last 3 levels are nice, too (the rest of the spells isn't to be spit at, either).
Travel is nice for all the nice stuff clerics usually miss out.
I hope you know that clerics are far more than just healers in 3e! As noone wants to play one in your campaign, it sounds as if they still think of them as pure healing stations. But they're far more than that: Their spells can heal the party (and much better than before, since the healing spells got a serious buff and can be cast spontaneously), protect and buff allies, harass, damage, or even kill friends, and get you a lot of other things done. And clerics are capable warriors in their own right (especially when buffed up with stuff like divine favor and divine power).