Cleric powers' "ally can spend a healing surge"

Propagandroid

First Post
I assume that's not just on Second Wind, but it allows you to spend a healing surge on anything you can spend one on, right?

So, if a cleric used Healing Word on me and I have a magic item that can be recharged with healing surge, then I could recharge that magic item and gain 1d6 hit points, right?
 

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Propagandroid said:
I assume that's not just on Second Wind, but it allows you to spend a healing surge on anything you can spend one on, right?

So, if a cleric used Healing Word on me and I have a magic item that can be recharged with healing surge, then I could recharge that magic item and gain 1d6 hit points, right?
What? No no no.

Cleric and Warlord healing powers that let an ally spend a healing surge do just that--let the ally spend a healing surge, and gain the additional HP indicated by the power. Normally most characters can only spend 1 healing surge per encounter by using their Second Wind, a standard action. Cleric/Warlord healing is just a minor action on their turns and offer increased healing, so they're infinitely better than Second Wind.

If an item lets you spend a healing surge to recharge it, you do just that--healing surge goes bye-bye and the item is recharged (taking whatever kind of action the item says is required to recharge it in that way). You don't need to take any other kind of action to spend that surge--spending it is part of the action that's letting you spend it. However, spending that surge doesn't let you regain HP like spending a surge normally would--the item is draining a bit of your energy to recharge itself.
 

Oh, so it's a free action to spend a healing surge to recharge an item?

If it's more, then why can't I spend the healing surge to recharge the item instead of getting hit points back...or in the case of Healing Word, doing both?
 

Yaezakura said:
What? No no no.

Cleric and Warlord healing powers that let an ally spend a healing surge do just that--let the ally spend a healing surge, and gain the additional HP indicated by the power.

Spend a healing surge on what?
 


Propagandroid said:
Spend a healing surge on what?
Second Wind allows you to spend a healing surge 1/encounter, to recover hit points.

Powers that allow you to spend a healing surge do basically the same thing that Second Wind does (recover hit points), except you don't have to check off the box "Second Wind" on your character sheet.

Cheers, -- N
 

dagger said:
Themselves....

I assume you mean "to heal themselves."

Can you clarify where it says that?

I'm only seeing that they can spend a healing surge, and in the rules it says there are many things you can do with a healing surge.
 

Nifft said:
Second Wind allows you to spend a healing surge 1/encounter, to recover hit points.

Powers that allow you to spend a healing surge do basically the same thing that Second Wind does (recover hit points), except you don't have to check off the box "Second Wind" on your character sheet.

Cheers, -- N

Can you clarify where it says that please?
 

Propagandroid said:
Can you clarify where it says that please?
There's an index in the back of the PHB (page 317 in specific).

According to that, the rules for Healing Surges are on page 293.

Next time, check the index, okay?

Ciao, -- N
 

Nifft said:
There's an index in the back of the PHB (page 317 in specific).

According to that, the rules for Healing Surges are on page 293.

Next time, check the index, okay?

Ciao, -- N

Why would I look on page 293 when it doesn't answer my question?

If you don't know the answer, don't pretend you do, okay?
 

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