DofT prestige domains
yes, you're right with trickery i didn't noticed that i was repeating the "classic domain" spcials. Now i will try to make the defender of the faith domains. Check them!
BEASTMASTER domain:
1)animal handling, animal empaty as class skill, +1 skill per level
2)Domain spells and granted powers
3)Shapechange in an animal (non magical one) 1/day
CELERITY domain:
1)Run feat
2)Domain spells
3)domain granted powers
it is so powerful this domain that i had to do something to balance with the others
COMMUNITY domain:
1)knowledge: agricolture, sense motive as class skill, +2 skills per level
2)Domain spells and granted powers
3)Abundance: the community's fields will flourish in half the time,
CREATION domain:
1)+2 to all craft and profession check; forgery as class skill
2)Domain spells and granted powers
3)Create wondrous items
DIVINATION domain:
1)+2 to scry checks,
2)Domain spells and granted powers
3)Read omens: can interpretate dreams, read cards, ...
DOMINATION domain:
1)Bluff, intimidate as class skills, +1 skill per level
2)Domain spells and granted powers
3)Charm person 2/day
EXORCISM domain:
1)+2 will save
2)Domain spells and granted powers
3)Turn undead
GLORY domain:
1)Shelter for himself and a number of people equal to his charisma bonus;Knowledge (heraldry and nobility) as class skill
2)Domain spells and granted powers
3)Leadership feat
INQUISITION domain:
1)Sense Motive, listen, read lips as class skills
2)Domain spells and granted powers
3)Smite Arcane spellcasters (as smite evil) 1/day
MADNESS domain:
1)Exotic weapon proficency (any one)
2)Domain spells and granted powers
3)Immune to feeblemind or similar spells
MIND domain:
1)+2 S.T. and DC to mind influencing spells
2)Domain spells and granted powers
3)You can aplly the intelligence bonus in combat to Attack or AC when unarmored or in light armor
MYSTICISM, PESTILENCE, SUMMONING domains: coming soon!
Steven Mc Rownt