ArthurQ said:
damn spelling.
Ok, hows this for a concept.
It makes clerics even more powerfull, but with quite the drawback.
Let clerics cast all spells spontaneously, however, it becomes a true prayer type thing.
The spells are only granted if it suites the goals of the diety. The big picture. If the spell is truly needed. If not the cleric doesnt lose the spell or slot or what not.
This gives more power to the DM and PC playing a cleric, and inspires much more roleplay on the clerics behalf.
Opinions?
In my opinion, it would make clerics EXTREMELY powerful as spellcasters are concerned. In spellcasters, the intelligent use of spells, large lists of spells to draw from, and the versatility of spontaneous casting would make for ungodly powerful characters when in challenges appropriate to their class level. I've never had any problem with players making sure that they play the cleric with the intentions and philosophies of their gods in mind, so I would rarely (if ever) have to enforce any denial of spells based upon "goals of the deity."
For example, let's say a 6th level cleric of Pelor is trying to root out and defeat minons of a cult to Nerull (not exactly a strange or specialized situation). With 3 or 4 3rd level spells per day, one must very carefully choose his spells in order to assist the party. However, with total-spontaneous lists of spells, he'd always have a Remove Blindness, Dispel Magic, Invisibility Purge handy, as well as a host of offensive spells like Summon Monster III, Searing Light, Blindness/Deafness, and others. Such versatility with complete access to the cleric spell list would be a bit overpowering. True, you did mention the DM judgement over what spells the deity would allow but that either (A) could give the DM too much control over the character or (B) creates too much direct-intervention of deities. This is not really true of all games, but it brings about possibilities that can frustrate players to the point of wondering, "Why Bother?" I cannot stand 3rd level games (for example) where they are supposed to solve problems spawned by direct deity involvement.
Instead, I like this idea (still following the theme of spontaneous casting along the wishes of the deity): spontaneous casting of Domain spells
instead of the generic notion that
all clerics are masters of healing. This is one house rule I have been thinking about. I'd like to give spontaneous access to 3 domains of spells, allowing a cleric to benefit from a single domain ability. This seems balanced and it creates in-game factions of Clerics. Using Pelor as an example, one 1st level cleric could perform a feat of strength once a day, one could be more effective at turning undead once a day, and a third would be a bit more adept at using his healing spells. A warrior, an undead hunter, and a healer. All of them can spontaneously cast Cure light wounds, Enlarge Person, and Endure Elements, but each one of them has a particular specialty.