FitzTheRuke said:I suspect it is either 2 or 4. They can either heal up to half HP, or have enough to be full... once.
Fitz
1+Con Bonus? (Minimum 1)
Based on role? (Soldiers more, skulkers less?)
Based on minion, normal, elite, solo?
I rather like the "currency" of healing surges. It's an interesting mechanic with a lot of uses, and a better way to represent "life force" than levels, always one of the clumsiest mechanics in D&D.