Clerics can't heal (NPCs)?

Fallen Seraph said:
I always viewed the 8, that you get without adding any more points is the standard since this is where you can walk normally without tripping, be able to lift your own body weight, be able to lift simple things, etc.

Thus why I think the negative modifiers are silly, since that means for example, you can't even pull up your own body-weight. Which is something that wouldn't be so because of your race, ie: it would have to be a flaw the player decided to have.

Str 6 20 lb. or less 21-40 lb. 41-60 lb - Apply the 3/4 limit.. = 30-45lbs

That means that a Str 6 halfling could lift 130% of its own weight OVER ITS HEAD, as an average member of their race. And that is as encumberance, not a max-lift.

See my problem?
Str 4 is more accurate. <13 lb, 14-26 lb. 27-40 lb.
Er, sorry to pull more off topic. It was one of my pet peeves with Halflings.
 
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Kamikaze Midget said:
First of all, don't be a jerk. I'm engaging the conversation, the sarcasm is REALLY unnecessary, and makes me not want to engage, or to engage and be a jerk back, so you can stop.

What "creates problems" is obviously going to vary with the styles of games you run, so whatever causes problems for you doesn't cause problems for hundreds of other people while something that you get away with might stick in the craw of 99% of the rest of the players out there.

So you can't say that everything that creates problems is being removed and everything that is fun is staying in, because that's myopically subjective. Things that create problems are still, apparently, in. New things that create new problems are also in. Things that didn't create problems before are out.

The paid experts are putting a LOT more thought into this than "Does small pumpkin man like it?"

If you'd like to ask me a question without the snark, I'll be listening.
I wasn't refering to my point of view. I was refering to the designers, alot of the changes are coming from "what cause slowdown at my* table" and by "my" I mean "Mike Mearls'" or "David Noonan's". I don't personally care about halfing height, I don't take very long to calculate 1-2-1, I quite enjoy mostly non-tactical RPGs like CoC or True20.

If your problem is that 4e is catering to a specific playstyle, then I would probably agree, allthough I'm sure we could argue over whether or not that's a good thing, but I think for the first time the rules are very well engineered for that playstyle, I think "schizophrenic" or "all over the place" are words which describe every edition of D&D except 4e.

I was going to go off into "world building" vs "system building" but it had allready been covered and my post came of as "shorter" than intended, in both senses.
 

Kamikaze Midget said:
Yeah, I could give the guards some more powers, but the real problem is that the 5th level PC fighter is DIFFERENT, in some way that the rest of the guards will recognize.

Just like Conan is obviously different from the guards and soldiers of Hyboria, since he's the protagonist (aka PC) and they're not. And Faramir in comparison to other soldiers of Gondor. Or the villain/hero of an action movie. I fail to see the problem.
 

Mourn said:
Just like Conan is obviously different from the guards and soldiers of Hyboria, since he's the protagonist (aka PC) and they're not. And Faramir in comparison to other soldiers of Gondor. Or the villain/hero of an action movie. I fail to see the problem.

Conan and Faramir are just more experienced and stronger than most others. But 4E PCs are mutants compared to NPCs with powers they can never achieve.
4E PCs = The XMen of D&D.
 



Mourn said:
And PCs are just more experienced and stronger than most others.


No. While they have better ability scores than NPCs (stronger) they are better than NPCs with compareable experience because they have powers NPCs are not supposed to have. According to 4E Design the PCs are superhoeroes and NPCs are just the normal guys.
 


Derren said:
No. While they have better ability scores than NPCs (stronger) they are better than NPCs with compareable experience because they have powers NPCs are not supposed to have.

NPCs are supposed to have those abilities if the DM thinks they are supposed to. Many DMs, like me, don't think they are supposed to, because we don't want that much work.

According to 4E Design the PCs are superhoeroes and NPCs are just the normal guys.

Normal guys that can do stuff superheroes can't. Or did you already forget the furor that accompanied the Bugbear Strangler's meat shield ability, which players don't have access to (without DM intervention)?
 

Also there is the difference in, for a PC to be a PC he has a CLASS. What is a class, a class is something he has trained and refined in that sets him beyond the normal standards of a ordinary person. If it didn't he wouldn't have a class.

This training can also work for NPCs, just make a NPC using PC-rules there a NPC at the same level and capacity of a same-level PC with the exact same-abilities.

Now that doesn't mean that now that NPC can automatically beat up NPC of the same level, cause oh wait! Here comes a highly trained soldier who is more then capable, in fact he could take on four or five of these NPC-PCs. Why? Because the stats for him are like that and his powers are like that, and on the DM side easy to do since... Okay, I need a solo, a good human soldier solo.
 

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