Derren said:
Conan and Faramir are just more experienced and stronger than most others. But 4E PCs are mutants compared to NPCs with powers they can never achieve.
4E PCs = The XMen of D&D.
Since it's entirely possible to build NPCs with the PC rules, this is untrue.
Heck, you can even give a simplified-build NPC the exact spread of PC powers you want him to have, without worrying about how he leveled up to get there or anything.
We've seen quite a few monster-style 4e NPCs by now, and pretty much all of them have PC-grade powers. In fact, all but one or two are higher in level (sometimes far higher) than the 4e PCs we've seen.
It's true that the average NPC farmer, or baronet, or sage, might never achieve the power level of even a 1st-level PC class, but there are also NPCs out there as powerful as or more powerful than the PCs.
The difference isn't PC vs. NPC, such that people in the world can tell that "PCs" are special. The difference is between, well, characters that make sense as important/powerful and those that make sense as being less so.
The default 4e quasi-setting (kind of like 3e's Eberron) is built to have relatively few powerful forces of good and civilization that "compete" with or overshadow the PCs on whatever their scale is -- but even that is hardly a requirement of the rules. (No, I haven't seen the rules either, but how could it be? They give you the ability to build characters of up to 30th level right out of the box, and nothing says those rules have to be limited to PCs. You're just "allowed" to shortcut your NPCs as a DM, if you'd rather not go through the whole process.)
Deadstop