Green Knight
First Post
So a guy who swings his sword wide enough to hit two bad guys or who smashes an opponent with his shield, pushing him back, is equivalent to a mutant superhero?
Derren said:Building all NPCs according to PC guidlines in 4E is akin to making everyone a mutant. Sure it reaches the goal of everyone beig equal again, but by teh default setting the NPCs are not supposed to have all teh abilities PCs have. They are weaker and much less adaptable than PCs which are the superheroes of the setting.
Derren said:Building all NPCs according to PC guidlines in 4E is akin to making everyone a mutant.
Green Knight said:So a guy who swings his sword wide enough to hit two bad guys or who smashes an opponent with his shield, pushing him back, is equivalent to a mutant superhero?
Derren said:Yes because most other humans, no matter how strong and experienced can't do that.
Yes because most other humans, no matter how strong and experienced can't do that.
And don't forget that this person can not only swing his weapon very strong, he can also heal himself at will
heal all wounds by sleeping for six hours
becomes better and better in any trade in profession even without practice
and has a destiny so he can come back from the death most of the time
hong said:This is, of course, true of every D&D revision ever. Unless you mean in some platonic, never-to-be-realised ideal, that is.
Green Knight said:Yeah. Apparently, it's only in 4E where PC's become mutant superhumans. Despite the apparent ability to build your NPC's any way you like in 4E. They weren't that way in 3E, when NPC's had, at most, a handful of levels in NPC classes which were mediocre in comparison to PC class levels. And they certainly weren't that way in 2E, where all NPC's either had PC class levels or were Level 0 characters.