Kraydak said:Actually, having thought about it, what heroic-scale RPGs with different NPC/PC rules are there, really? Previous editions of DnD *didn't* have it in anyway I understand it.
In addition to those that Chris mentions, there are the different stat minimums for PCs (as set out in the PHB) and NPCs (as set out in the DMG) to be members of particular classes. And there are the very many different systems for allocating magic items to NPCs compared to high-level PCs (who use the tables in the DMG Appendix P, from memory).Khur said:I guess your understanding and mine are different. In my perception, old D&D monster books are full of NPCs. And even if we're talking about PC-raced characters, this remains true. Take the first sentence in the 1e MM entry on "Men." "Normal men have from 1-6 hit points each."
Sure, those entries are full of stuff about the leaders of bands of "Men," but even those guys have random armor, weapons, and spells. Similar to PCs, but different. That tradition is upheld in 4e, I'd say, only it might be even easier to make a reasonable band of bad guys in 4e.
I don't agree with much of this.Kraydak said:By the time you get to upper levels, the "cave-men" or "dervishes" (or the like, my 1e MM is all of 2 rooms away, but what's the point?) have vanished in 1e/2e. Those pretty much (entirely?) only exist for humans, not for the demi-humans, anyways. I am somewhat amused that you referred to heroic-scale RPGs, because 1e's deviations from PC/NPC transparency (and a LOT of that transparency is removed if you accept 0th level men-at-arms as an inferior class without advancement, a la 3e's warrior) was restricted to lower levels.
*Low-level demihumans have hit dice rather than character levels (eg Elves are 1+1 HD and Dwarves 1 HD even though the typical Dwarf has a higher CON);
*The different stat minimums for class membership are relevant at all NPC levels;
*In the PHB and DMG, only NPCs Elves and Dwarves can be clerics and only NPC Halflings can be Druids;
*Mercenary and ship captains (as set out in the Hirelings section of the DMG) have a different mechanic for levelling and level benefits than any PCs. Likewise for spies, and also for sages (although the latter are not really level-based in their mechanics, they come into play primarily at mid-to-high levels, because of the amounts of money involved in hiring them).
In short, 1st ed AD&D is rife with different mechanical systems for PC and NPC building. It also has different action resolution mechanics for PCs and NPCs at all level - for example, PCs are not governed by the Reaction/Loyalty/Moral mechanics.