Yeah, upthread I was saying that 4e (not unusually, and not really unexpectedly to my mind) reinforces the idea of PC's being exceptional from level 1. The dial has been turned up to 11, or at least to 8.5.
The idea is that some people have never really enjoyed that style, and it's thusly harder to ignore in 4e. I'm not one of those people, but I can kind of see where they're coming from (even if they have been salmon on the waterfall for 30 years.

).
Khur said:
IMO, the fact that every town had a cleric was not only bogus, it was diminishing to any sense of specialness the PCs might have had. Why does every town need a miracle worker when a guy that knows a few helpful rituals or spells is fine? It was also a strain on the imagination when a base town is full of hero-like guys who just fail to do anything about trouble.
There are two weird things about this statement.
#1 is that we get a dose of 4e-ish schizophrenia: this is a place, like the halfling height, where suddenly simulating realism is MORE important than it was in 3e? "It's not realistic to have a population of clerics in the world, but screw realism, 1-1-1 diagonals?"
#2 is that, similar to the halfling height issue, this hasn't been a problem for the people I mention above, or even for players like me who love the heroic feel.
The reason it isn't a problem for the people above is because the idea of "normal people facing the eerily supernatural" is a very strong fantasy staple that people want to play, and D&D has fit it "best" for them. Your 5th level fighter might just be a mid-ranking official in the town guard, but he'll fight a dragon where the captain of the guard will not: what makes him heroic isn't the abilities he has per se, it's the things he's willing to do. The captain might be able to face, the dragon, too, but the captain isn't a hero, so he will choose to run away. In 4e, D&D becomes a worse fit for them because of the dial getting turned up.
The reason it's never been a problem for dudes who like their heroes to chew butt and kick bubblegum like me is because (a) the 3e demographics rules made it clear that, when compared to 90% of the world, I WAS exceptional, (b) it gave a reason for escalating challenges when the nine hells didn't invade because someone else was still keeping them at bay, and (c) because the idea of a world where people raid ruins for treasures is a kind of melieu I
really enjoy, and think is rather exemplary of D&D.
I'm no huge fan of epic-level tailors in my D&D necessarily, but I really do not have a problem with a world where the orcs still attack when my PC's aren't around, where some rogue somewhere in the world is finding the Hand and Eye of Vecna when my PC's aren't around, where the capital city is home to the miracle-working wunderpriest of the overgod even if my PC's only hear about him through the miracles he performs and don't actually go there (though they could someday), and they perhaps eventually learn how to become miracle-working wunderpriests themselves, just like their characters have heard about in legends.
In fact, I
really enjoy such a world.
Oddly enough, I really enjoy itsy bitsy halflings, too.
And after nearly a decade of playing that way and loving it, I'm not going to receive the news that what I was doing isn't the way the designers think the game SHOULD be played very well.
PC's should be almost completely unique? NPC's shouldn't be having their own off-screen epic quests that they might need PC classes for?
I think that's where I share some sympathy with the "5th level heroes ain't that special" camp. They're definitely being told, not for the first time, but perhaps more loudly than before, that the way they've been playing isn't the way that D&D should be played in the new edition. No one's going to come to their house and make them change, but their style goes farther against the grain. I'm wondering, as I debate switching to 4e, if I'm in that same camp all of a sudden: do the experts think my game should be different, too? Do they think that taller halflings and exclusive PC-only content is going to improve my game?
I remain unconvinced, but willing to be convinced.
