GnomeWorks
Adventurer
ruleslawyer said:Please tell me you're kidding here, GW. (Even if you are, it's not so funny.)
Weak.
Kidding about what?
ruleslawyer said:Please tell me you're kidding here, GW. (Even if you are, it's not so funny.)
Weak.
That is sad, I reckon that you can convert any rules set to be more or less simulationist. If you like the base mechanics e.g. /w/e/d etc. (Maybe you do not) and are not adverse to a little house ruling, a simulationist campaign is achievable, even with 4E IMO. I did it with 3E and I reckon I could do it with 4, although I don't plan to. I will create a living, consistent world within the constraints of 4E (and a little house ruling I guess) because I like the rules base math so far.GnomeWorks said:Ding! We have a winner. Though I think the two can be reasonably reconciled into one system.
I agree. That's why I'm not going to 4e, and I'm leaving 3.5.
I tihnk it's fairly safe to blame Hong's confusion aura, in regards to all of us.ruleslawyer said:Please tell me you're kidding here, GW. (Even if you are, it's not so funny.)
So where are you going?GnomeWorks said:I agree. That's why I'm not going to 4e, and I'm leaving 3.5.
ruleslawyer said:I recommend smilies for that sort of statement.
mach1.9pants said:That is sad, I reckon that you can convert any rules set to be more or less simulationist. If you like the base mechanics e.g. /w/e/d etc. (Maybe you do not) and are not adverse to a little house ruling, a simulationist campaign is achievable, even with 4E IMO. I did it with 3E and I reckon I could do it with 4, although I don't plan to. I will create a living, consistent world within the constraints of 4E (and a little house ruling I guess) because I like the rules base math so far.
ainatan said:So where are you going?
IME, the more complex a system is, in order to try be "the physics of the gameworld", the more it fails. The more abstract/simpler systems, IMHO, are the most suited for "simulationist" desires.
jeremy_dnd said:First, my terminology is a little loose. I see the DM as a player in a game of D&D. The DM has a different function from the other players, but the DM remains a player.
Second, the setting may be the sole creation of the DM, but the DM has created it for the players, so the players can interact with it.
The setting, the "world" the DM has built, is not a thing apart. It is within the mind of the DM, and created for the purpose of providing a background for the players. The "setting" is not enriched by the players' interaction with it: you and the players are enriched by their interaction with it. How it is created, whether "simulationist" or "narrative" or what have you, is inconsequential. It's purpose remains the same: to provide a fun time.
You might want to check my join date, post count, et cetera.GnomeWorks said:I'm now going to assume that you're hong wearing a hat, because that statement seems rather hong-ish. If I'm wrong, feel free to correct me by not being obtuse.