TheLe said:Quick question for you all concerning the D&D 3.5 Cleric.
Be as specific or non specific as you like.
What do you like, and dislike, about the Cleric?
~Le
Keifer113 said:Dislike
Combat spells. Unless your god is a God of War, clerics should not have spells that let them zap people or have higher ac etc. I think Domains should, like specialization for wizards, be used to cut off certain spells for certain mages. Clerics have access to all the spells possible, and have great attack spells, and armor, and decent hit points. Wizards have fewer spells, cast fewer spells I believe, and get gakked on armor and hit points.
el-remmen said:I hate how generic they are.
A cleric of the god of harvest should have a much different spell list than that of the god of death - and no domains does not represent enough of a difference.
Channeling energy should have a lot more "non-divine feat" options aside from turning undead.
In my setting - i have a unique spell list for each god and different orders get different powers based on their energy channeling - it is not always turn undead.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.