GrassyKnoll
First Post
Just wondered what kind of spells my fellow clerics used most commonly. We use all the WotC Class books, plus the FR books as we are in a FR campaign.
I am currently 8th level, just shy of 9th, and this is my normal spell list:
Personal Buffs:
Extended Endurance -- Gives extra hps and makes my concentration score increase. I am more of a battle Cleric than healer, and spend my time in the front rank or as back up fighter and healer.
Spikes -- Wooden Club at +2/+8? Better than my +1 Battleaxe...
Sheild of Faith -- Normally have 2 ready to cast, possibly 3. +3 AC is very nice to have for a fight.
Unfailing Endurance -- A spell that only requires to be cast once every eight days, gives a few save bonuses, and allows us to run away further and faster! Our DM also house ruled that we are able to sleep in our armour while this spell is in effect, very handy for the massive dungeon/underground travelling we are doing. The spell covers all of our party as well. Also is good as an extra spell for when dispell magic hits you....
Others:
Sheild Other -- Combined with Endurance, I can help keep one of the lower hp gifted members of the party alive longer. Very handy to chain along a few Clerics, but an absolute disatster for a AE spell!
Magic Vestment -- Our party is not all kited out in Magical armour yet, so this protects the lowest AC'd member.
Fight Spells:
Reciataion (sp) -- +2 to all, and -2 to my enemies? Good stuff..
Doom -- Minuses to a specific target
Spectral Stag -- Helps me escape if need be, as I cannot run very well at all, and provides an extra attacker who is large and Bull rushes.
Axe of Gorm -- Nice magical Axe that can deal huuuge damage and acts as a spell sheild for spells directed at me.
Favour of Gorm -- Swap Hps with a badly wounded member of the party, and then heal myself. Can be done at range, and thus allows a party member to stay alive without me having to cross the battlefield to get to them, unhindered by my slow movement.
Will add more as I remember, but what other spells do you use reguarly?
I am currently 8th level, just shy of 9th, and this is my normal spell list:
Personal Buffs:
Extended Endurance -- Gives extra hps and makes my concentration score increase. I am more of a battle Cleric than healer, and spend my time in the front rank or as back up fighter and healer.
Spikes -- Wooden Club at +2/+8? Better than my +1 Battleaxe...
Sheild of Faith -- Normally have 2 ready to cast, possibly 3. +3 AC is very nice to have for a fight.
Unfailing Endurance -- A spell that only requires to be cast once every eight days, gives a few save bonuses, and allows us to run away further and faster! Our DM also house ruled that we are able to sleep in our armour while this spell is in effect, very handy for the massive dungeon/underground travelling we are doing. The spell covers all of our party as well. Also is good as an extra spell for when dispell magic hits you....
Others:
Sheild Other -- Combined with Endurance, I can help keep one of the lower hp gifted members of the party alive longer. Very handy to chain along a few Clerics, but an absolute disatster for a AE spell!
Magic Vestment -- Our party is not all kited out in Magical armour yet, so this protects the lowest AC'd member.
Fight Spells:
Reciataion (sp) -- +2 to all, and -2 to my enemies? Good stuff..
Doom -- Minuses to a specific target
Spectral Stag -- Helps me escape if need be, as I cannot run very well at all, and provides an extra attacker who is large and Bull rushes.
Axe of Gorm -- Nice magical Axe that can deal huuuge damage and acts as a spell sheild for spells directed at me.
Favour of Gorm -- Swap Hps with a badly wounded member of the party, and then heal myself. Can be done at range, and thus allows a party member to stay alive without me having to cross the battlefield to get to them, unhindered by my slow movement.
Will add more as I remember, but what other spells do you use reguarly?