Psion said:
So Hong, are you being deliberately obtuse?
Well, I never do anything accidentally.
I said: [/i]To this I will merely repeat that the minmaxing objection is not mine and I am not arguing it now.
To which you said:
... of course, this is why you said:
"But if someone shows up at my game set on a character concept that hinges around the anything goes philosophy, then it is a problem for me."
Do make up your mind, will you?
Now do you care to show me where the second statement talks about minmaxing at all? It doesn't. My objection is on how it fits the game conceptually.
I think you just don't really know what it is you're trying to say by an "anything goes" philosophy. When you've figured it out, get back to me.
I said:
I'm thinking you are not understanding me here. I am not saying the character's philosophy is more permissive
To which you said:
... of course, this is why you said:
Because the godless cleric is inherently more permissive.
Again, do make up your mind.
Its not the character of the godless cleric that is more permissive, but the approach of using the godless cleric that is more permissive. However, you picked that quote from I explicitly pointed this out.
Well, sue me for reading the words you wrote.
From this, I can only conclude that you are only trying to jerk me around
So stop jerking, then.
and have zero intereste in actually understanding what I am trying to say.
I suggest you go from trying to say things, to actually saying them.
So, I am obligated to make an expansive FR-style overbloated pantheon just to accomodate a statement in the PH? I think not.
Did I say you're obligated to do anything?
A creative player can shoehorn just about any philosophy into a pre-existing pantheon. If the pantheon is small, that just means more handwaving is involved.
If you want to enforce consistency in your theology, you're going to have to stomp on your players' toes eventually. By sheer coincidence, this also makes your whinging below about dealing with conflicting player/DM vision completely moot.
Creating new gods just to accomodate a character is handwaving.
Did I say anything about creating new gods? Of course not. How Baconian of you.
Thank you, once again, for not reading my prior posts with any depth of understanding. Yes, I can disallow them. In the long run, that works. But in practice, it creates problems.
It does? I haven't noticed.
The player arrives at the game with this preconceived notion of a PC that does not fit my world, I have a problem... we quite likely have to hammer the character concept to fit, and/or waste a few hours making a new character,
You're making a mountain range out of a speedbump.
Player comes up with a character who follows Wee Jas. Problem: Wee Jas doesn't exist in your world.
Player comes up with a character who's a halfling monk. Problem: halflings and monks don't exist in your world.
Player comes up with a character who's a CN anti-hero. Problem: everyone else is playing a bright, shining LG hero.
Player comes up with a character who's a monster with a high ECL. Problem: everyone else is low level.
There are umpteen ways in which player concepts and the DM's vision can clash. This issue of clerics who don't have a specific god is TINY.
whereas if the same words were in a sidebar following the phrase "if your DM allows it, you can create a cleric or paladin that does not have a specific deity", that would have dispelled the expectations that the character would automatically be accepted.
The exact same argument applies if you remove the "not" in that phrase.