iserith
Magic Wordsmith
What are the stakes? In other words, what happens if the PC succeeds at this task and what happens if the PC fails?Low wind, average waves, no sharks, no rain. Just point A to B in gear. Breaststroke. No time limit.
What are the stakes? In other words, what happens if the PC succeeds at this task and what happens if the PC fails?Low wind, average waves, no sharks, no rain. Just point A to B in gear. Breaststroke. No time limit.
If swimming from France to Britain, they get the joy of climbing the white cliffs of Dover. The other direction, they get cigarette smoke blown in their faces by a Parisian afflicted with ennui.What are the stakes? In other words, what happens if the PC succeeds at this task and what happens if the PC fails?
So what happens on a failure?The princess will marry him if he arrives.
And if he fails?The princess will marry him if he arrives.
We’ve all been so conditioned by 3.Xe to assume that goal = check and to invent the approach and consequences retroactively that many of us can’t even conceive of another way of doing things. It takes some major deprogramming to make someone who has been accustomed to the 3.Xe way of doing things receptive to the 5e way. Especially if they’re accustomed to playing 5e the 3.Xe way.I still think there's not enough information here to make a call and I'm starting to wonder if part of the issue some folks may have is rushing to an ability check before taking everything into consideration.
In a good many cases - it still is. The game still suggests making checks for forcing open stuck doors, disabling traps, performing a song, forging documents - anything in which the resolution isn't an obvious yes or no under the current circumstances. Is swimming 21 miles through cold, open sea water with armor and a full kit of gear an obvious success or failure? Does it become more or less obvious if the weather is clear and the seas are calm? More or less obvious if it's after dark and the wind is up? How about during a storm? Does it become more or less obvious if you drop your gear and doff your armor?We’ve all been so conditioned by 3.Xe to assume that goal = check and to invent the approach and consequences retroactively that many of us can’t even conceive of another way of doing things. It takes some major deprogramming to make someone who has been accustomed to the 3.Xe way of doing things receptive to the 5e way. Especially if they’re accustomed to playing 5e the 3.Xe way.