DND_Reborn
The High Aldwin
WHAAAAAAAA.... SPLAT!!! ☠except @@dnd4vr he evil so gets 99% of the way the falls.
WHAAAAAAAA.... SPLAT!!! ☠except @@dnd4vr he evil so gets 99% of the way the falls.
Well yes. Assume an average adult in good health with no specialised training (Str 10) with a movement of 30'.
He has a 25 percent chance of falling on a DC 10 every 15' he travels and a 50/50 chance of getting a further 15' up.
To climb 50' he needs to make 4 such checks without failing 1 or he falls. On average it takes him 8 checks to get those 4 successes and he would fall off rhe wall more often than not in getting those 4 successes.
Compound checks are a bad idea and should be avoided where possible.
A rough hewn wall like a climbing wall at a gym shouldn't be more than DC5. With ropes it shouldnt even be a check af all. An adult himan in good health (Str 10) can climb such a wall every time he tries.
As your opinion that is fine. A lot of games use compound checks and IMO they add to the suspense of the situation. So, when warranted I have no issue with them. Since you do, as I said before, I guess it is simply a good thing you don't play at our table. No issue with that, by the way, to each their own.Compound checks are a bad idea and should be avoided where possible.
So very true!That 3-5 degree inclination found in natural rock cliffs makes a world of difference...
Yeah, we bumped it up to d10s, and you could reasonably go higher if you wanted.I'm also of those who think fall damage is under-valued in D&D, if that fits in the equation.
Yes, except it actually works.Like trying to fly by throwing yourself at the ground - and failing?
I don't follow that at all. Role-playing just means you make decisions from the perspective of the character. If the character is capable of observing the consequences of their actions, then making a decision based on those observations is what role-playing is all about.Really though, if you have a prescribed outcome for whatever the dice turn up, you're wandering away from the role-playing part of RPG.
FWIW, the chance of him making 4 checks in a row is 0.55^4 which is 9.15%. That alone is higher than the 6% you claimed before. And that is making 4 checks in a row.
Overall, a person with a +0 modifier has about a 55% chance of falling at some point during this climb,
No worries. You do you.I just hate compound skill checks.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.