Ancalagon
Dusty Dragon
Two things here.
Ooooh you have to take advantage of that as a GM to really ham it up. "Oh no! your tired fingers fail you and you slip and begin to fall backwards, desperately clutching the air!!!"
You then take a small pause - this is the clue for the Wizard to jump in and shout "I cast featherfall!!!!"
If this doesn't happen, you continue "you plummet to the earth at high speed - you didn't even have time for a last prayer to your god. You smash into the hard soil and take... " (another pause, to find the dice and for effect). Look at the player gravely, right into the eye. "... nine points of damage".
I would want the gap between failing and falling to be fairly robust yeah.
Does the story progress when the DM tells the PC, "you fall and take 5 damage. Roll again?"
Ooooh you have to take advantage of that as a GM to really ham it up. "Oh no! your tired fingers fail you and you slip and begin to fall backwards, desperately clutching the air!!!"
You then take a small pause - this is the clue for the Wizard to jump in and shout "I cast featherfall!!!!"
If this doesn't happen, you continue "you plummet to the earth at high speed - you didn't even have time for a last prayer to your god. You smash into the hard soil and take... " (another pause, to find the dice and for effect). Look at the player gravely, right into the eye. "... nine points of damage".
When I fail a climbing check, it means I stopped climbing because I can't find a decent handhold, not that I fell.
If goblins were shooting arrows at me while I'm climbing, THEN I might fall.
I would want the gap between failing and falling to be fairly robust yeah.
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