Clockwork Weapon

feeb

First Post
This is a commission for Robert Riissanen, who asked me to do this some months ago, and I just did it for him. Thanks for your patience, Robert, I hope this works.

Robert suggested posting this on the forums, and getting your input. The description follows the image. I suck royally at perspective, so -yah- it's off. Heh. Have a look, and let me know your thoughts. Thanks.

Oh... my biggest concern, is that the weapon seems nice and large, until you see it in the bottom drawing, where I have a man holding it. I'd think it would look heavier and larger. I may redraw the man, to accomodate the size. I'd like to hear from Robert too, if you're there.

cwweapon.JPG


Weapon Stats:

Handgun

The feared handguns of the Legions have been used to devastate both fiendish and mundane forces. It is a simple sturdy device, which is good as it can be used as a crude club if the opposition gets too close. The weapon is essentially a hand-held construct, thus it generates the force that propels the ammunition its loaded with.

Step 1 – Choose Propellant Size

Standard


Step 2 – Choose Bullet Caliber

Large caliber, gives the following base characteristics for the weapon:

Damage 1d12, Penetration 2, Recoil 5.

Step 3 – Choose Barrel Length

The Handgun is a short rifle.

This gives +2 to base damage, -1 to recoil and +1 to penetration.

This gives us the following statistics:

Damage 1d12+2, Range Increment 100’, Penetration 3, Recoil 4.

Step 4 – Choose Receiver

The Handgun is an individually loading weapon.

The statistics of the weapon are now:

Damage 1d12+2; Range Increment 100’; Penetration 3; Recoil 4; Rate of Fire: SF

Step 5 – Choose Feed

Breech-loaded

A breech-loaded weapon holds but one round of ammunition, and the ammunition is manually loaded into and extracted from an opening in the rear end of the weapon’s barrel. Loading a breech-loaded weapon is no more difficult that loading and drawing a bow, so a character can automatically reload with each attack.

Step 6 – Model Special Attributes

The weapon used heavy bolts as ammunition, add +1d6 of piercing damage.

The handgun can be used an improvised club. Use the statistics for a large club.

Final Statistics

These are the d20 statistics for the Handgun.

Weapon Type: Firearm – Large

Accuracy: +1 (+2 base, -1 due to high recoil)

Damage: 1d12+2 piercing, +1d6 extra due to projectile size (extra not increased on crit)

Critical: 18-20, x2

Range Increment: 100’

Penetration: 3 (optional)

Recoil: 4

Rate of Fire: SF

Ammunition: 1 (bolt)

Weight: 6 lb.
 
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I hate to reply to my own post, but I just found a flaw that I hope isn't a biggy. I made this pretty complicated, but in the outline, it's a 'simple, sturdy construct' (paraphrase).

I'm sure changes wouldn't be tough. I kinda went nuts on the design. My bad.
 


Overall I like the design.

Its not exactly what I had in mind, but it does what I really wanted with the picture: Trying to get a look for a range of devices and apparati of which this would be one.

ie this is a firearm that doesnt use gunpowder. (A golem-gun if you like).

It seems to be made of wood and metal or is that a misconception of the picture?
 

I totally love it as it is, but I have to agree with you when it comes to the size, or at least, it should look heavier.

(BTW Robert, Im desperate trying to reply to your e-mail, but I keep getting an error message, anyway, I just wanted to tell you that everything is ok and ill work on the pic as soon as I finish some other stuff I have pending)
 

"BTW Robert, Im desperate trying to reply to your e-mail, but I keep getting an error message, anyway, I just wanted to tell you that everything is ok and ill work on the pic as soon as I finish some other stuff I have pending"

OK. great!
 

I like it, but I have two considerations regarding the size:

1- Try making the barrel a little longer, so the stake can gain more acceleration upon firing.

2- You seem to have designed a "recoil supressor" in the back of the gun. But it wouldn't be effective if the wielder had to hold the gun with an outstretched arm. If the gun is to rest on the right shoulder, the right arm should be flexed (preparing to receive the recoil) and the left arm should be outstretched (aiming the weapon).

As far as designing goes, it looks great, with the wooden and metal parts. Just try showing more "bolts" on the metal, as a "medieval" society would have a tough time making smooth metal sections, they'd be bolted together.

Nice Work!
 



Ah... I really appreciate everyone's input. You're all right about every single element of criticism. Man, I always screw something up.

Malessa: Well, that's one good thing, then. Thanks so much.

The Burned Man: Nuts. I'm glad you find it an addition to your weaponry that adds versatility, but pleasing you is my #1 concern. I had a feeling I was overdoing it, and on the wrong track besides. I'm more than willing to change the weapon, or rework it altogether, as I mentioned way back when. I did construct it of wood and metal. Was that wrong? By a gollum gun, do you mean it should look more organic and alive? The reference pics you gave me were old war pics of guns made out of wood and metal. I'm confused as to what you were looking for. *sigh*

Sami Perkele: Check that. Thanks, man.

Klaus: Great points, both! It's described as a short barrelled gun, so I made it short, but I'll bring it out more, and make it seem heavier/bulkier.

Piratecat: Thanks. =]

333 Dave: Also a good point. It was even more complicated in it's first sketch. It had another handle. In my mind, it makes perfect sense, but I apparently suck ass at conveying the method of reloading. If the weapon were here before me, and working as imagined, I would be able to reload it in a matter of seconds. I guess it's time to simplify more, though, judging from this response. Thanks.
 
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