S'mon said:Your PCs need to hack their way into the room quicker - 5' step is your friend!
Elder-Basilisk said:In this case, it appears that the guy with the weapon is your ally. So the D&D rules agree with you too. You can move by him without any difficulty. (Of course, you need to have somewhere to move to so you're still SOL in the situation described above).
And if he's your foe, I think you would need 25 ranks of tumble to get by without him getting a whack in on you.
Characters can ready their actions to coordinate rearranging themselves and you can move through squares occupied by allies without penalty, you just can't charge through. Under 3.5 rules those unable to get to the fight could also squeeze to make more room for combatants. But even assuming that the rules DID force you into that situation the silliness of it arises not from failure of the rules to anticipate it, but from failure of the DM to make allowances for the ABSENCE of appropriate rules. Had I been a player in that situation I'd have brought the game to a screeching halt until the DM did his JOB and mitigated the rules with some common sense. I can overlook the DM not knowing/remembering that characters can move through ally-occupied squares, but I can't abide slavish obedience to rules in defiance of the need to make some accomodation.Saeviomagy said:I think the silliest example of this sort of scenario was when we got trapped in a room (with exactly enough squares in it to take the whole party, and not one square more) by a single wraith.
A wraith. You know, those incorporeal creatures?
Of course the guy at the doorway didn't have a magical item to hit the thing with.