I really don't believe mythusmage was doing anything malicious or intended to annoy anyone.SweeneyTodd said:If you theoretically were doing this to troll, to get people frustrated, then count me as a victim. I hope that's not the case.
I really don't believe mythusmage was doing anything malicious or intended to annoy anyone.SweeneyTodd said:If you theoretically were doing this to troll, to get people frustrated, then count me as a victim. I hope that's not the case.
SweeneyTodd said:That portion of your post sounds like it's about railroading. It's the most concrete reason you've given as to why roleplaying shouldn't be storytelling.
Okay. Great. GMs shouldn't railroad. And? We already knew that. It was brought up by someone else very early in the thread. Some of us went "Well, yeah, that's obvious, he must be talking about something more complex than that." We discussed that "storytelling" or "story creation" or whatever could apply to collaborative efforts without a predetermined outcome, and that such efforts aren't subject to railroading.
Then a few days later, you expand on your original point, and it's the same stuff we hammered out on the first few pages.
If you theoretically were doing this to troll, to get people frustrated, then count me as a victim. I hope that's not the case. Either way, I'm setting away from this thread because I feel it's not especially productive. I'm sure the people who stay are getting value from it, so I don't want to be disruptive.
Mythusmage said:Now the RPGs are like stories meme has a consequence ...
Actually, it would be pointless because I've learned throughout this thread that you don't actually take in or respond to statements in people's posts if they pose any threat to your theory. I would need evidence that you would not treat this new post exactly as you have all my others and I just don't see where that evidence would come from. Look at how Sweeney has finally reacted.mythusmage said:For Fusangite, in case he drops in this thread again.
What you think you said is not what I think you said. Evidently we have a case of miscommunication. A restating of your basic position vis a vis this topic would do us both a lot of good.
fusangite said:I really don't believe mythusmage was doing anything malicious or intended to annoy anyone.
fusangite said:Actually, it would be pointless because I've learned throughout this thread that you don't actually take in or respond to statements in people's posts if they pose any threat to your theory. I would need evidence that you would not treat this new post exactly as you have all my others and I just don't see where that evidence would come from. Look at how Sweeney has finally reacted.
If you want me to engage with you in this thread any further, here's what you need to do: go back to my posts and answer the questions I pose that you refused to answer the first time you responded to them.
When we present this evidence, you ignore those sections of our posts, don't respond to them and pretend you have not read them. That's why I've told you I will re-engage in debate if you can go through my posts and answer the questions in them; the questions in my posts are embedded in the sections of the text in which I make the case against your theory. In order to answer them, you would have to actually read my posts through (something I suspect you have not been doing).mythusmage said:This is too important to me for me to troll. I want to see the RPG hobby prosper. It is my considered opinion that the RPG as Story meme is detrimental to the wider acceptance of RPGs in the general public, and the the RPG as life meme could actually be more appealling.
Now, I must ask a favor of you. Present all the objections you can to my basic premise. Even those you disagree with. Present them honestly without fear or favor. To assist you in this I now present my basic premise...
Now show me where I am wrong.
Yes. But most people's strategy for disagreeing is to listen to what the other person has said and explain what the flaws are in their reasoning. Your strategy is to stick your fingers in your ears while the other person talks and yell "na na na na na na!" so you can't hear what they are saying, then, after they have finished speaking, repeat yourself.mythusmage said:Did it ever occur to you I don't agree with what others said?
fusangite said:I disagree with Ron Edwards' GNS theory BUT...
Edwards very intelligently observes tha regardless of your style of play, all RPG play produces story. But it does not follow from that that all RPGs are collaborative storytelling. Story comes into being because the play describes/produces a series of connected events.
There are many styles for producing and describing these connected events. Some of them players acting directly and consciously on the story itself. But most do not. Most involve the players having their characters react to events in the game world based on a set of expectations about how things will go if a particular course of action is chosen. Sometimes this entails the player referencing knowledge derived past events that have been played out in the game; sometimes it entails the player referencing physical knowledge about the game world as expressed in the rules; sometimes it entails the player referencing other kinds information in other ways.
Games essentially excrete story involuntarily. Story is the product of RPG play, not the act of RPG play.
fusangite said:Well, Cutter, I'm guessing mythusmage has put us on his ignore list because we are challenging his view that he didn't just invent the idea of simulationist play the other day. I'm guessing Sweeny and Umbran will join the list soon. Of course, you're being more offensive than I by repeatedly directing him to a website where people are and have been discussing his idea with greater sophistication for several years. Still, say what you will about the tenets of exclusionary simulationism, at least it's an ethos.![]()
fusangite said:First of all, mythusmage, perhaps you could tell us why Story Now games are not what they claim to be. How do you explain games like Buffy that include mechanics that act directly on story? Are these games, like the ones that include battle maps, not RPGs either? Most RPGs are only story post-facto; a subset are stories both post-facto and during play.
fusangite said:Mythusmage, at this point I'm just going to come out and say it: you are acting like a megalomaniac. You state that something that appears to be a preference a "should be" is not really a preference but a fact, an absolute truth. What proof do you offer of this? You state "it is my considered opinion that this is the best way." The fact that you find a particular way or working is most effective in your own life does not make this way of working an absolute universal fact for everyone else in the world. You sound absolutely pathological here conflating your "considered opinion" about what is "best" with an unalterable universal fact. Step back and take a look at how you are communicating.So, it's bad for people to enjoy narrativist games? How, exactly, are they harming themselves or others by playing games with their friends in the privacy of their own homes and enjoying that experience. Why is it important for you to stop people having fun in this way?
fusangite said:Have you ever read about how storytelling works in oral tradition cultures? Some anthropologists make the argument that storytelling started as a decentred, unpredictable, multi-person activity and that our modern construction of stories with careful plotting and a single narrator only came later. Are you really taking the position that cultures like the Australian Aborigines don't tell stories?
fusangite said:You see, mythusmage, things seem very clear to you right now because you have never studied storytelling, RPG theory or anything else about which you have been issuing authoritative "proclamations" the past few days. Being ignorant is an easy way to make the world appear simple and easily definable.Actually, the purpose of RPGs is to get together with your friends and have fun. They have no grand social purpose beyond that because It's just a game, man.![]()
fusangite said:Why should we not insult mythusmage if he misrepresents our views, pretends important data does not exist and states that as a matter of fact, not opinion, that our play styles are invalid, not RP and should cease to exist? I'm sorry but what's good for the goose is good for the gander here. You will notice we didn't start saying insulting things about mythusmage's posts without considerable provocation. Perhaps, as a sympathizer of his, you could ask him to observe the same standards you are exhorting us to observe.
fusangite said:This debate is more like the sudden re-emergence of the deconstructionist revolution in the late 1990s. Not only is there not the alleged polarity between orthodoxy and innovation but the paradigm shift that is being demanded has already taken place and people are now wrestling with the practical implications of it.
You see, mythusmage, things seem very clear to you right now because you have never studied storytelling, RPG theory or anything else about which you have been issuing authoritative "proclamations" the past few days.
My understanding is that Gary is the creator of our hobby and has expressed a real antipathy what he preceives as the over-theorizing of RPG play.Odhanan said:Incidentally, well, in fact repeating myself, I did, and I happen to agree with mythusmage. I'm sure Gary could show up again, and -excuse me- but the guy knows a little something about RPG theory.
I agreed with Gary's post too; but, as I suggested when I responded to it, I don't think Gary was responding to mythusmage's assertions as a whole. For one thing, how could mythusmage's idea of RPG play constitute a "paradigm shift" if the creator of the games had always intended for them to be played this way from the outset and expected that this is what RPG play would be?He also happens to agree with mythusmage.
I think you can credit Sweeney and me with a Herculean effort to comprehend what mythusmage was saying. And we did comprehend it.I'm not only somewhat knowledgeable about the WW storytelling, but storytelling for short (actually telling non-RPG tales to an audience), studying and writing fiction. RPG theory has long been a favorite subject of mine, even if I prefer its practice. I think it is easy to just accuse people of being ignorant when they just don't agree with what you say. It's more difficult to actually try to understand what they're trying to say.
Agreed.Actual storytelling is useful to the practice of role-playing games. What it brings mostly is accute senses regarding what the audience likes and dislikes in what's being told by the storyteller. The whole empathic part of storytelling, in fact.
Well, as most of us have agreed, all RPGs produce story post-facto in hindsight. The issue we have been debating with mythusmage for four pages is whether it is possible for an RPG to include storytelling. Mythusmage's assertion is that it is impossible. My assertion, and that of Sweeney and others, is that most RPG play is not a type of storytelling; however, some RPG play is -- that there are ways of playing RPGs in which your activity does constitute storytelling. We have provided examples of this and pointed him to a corpus of reading on the subject. His response has been to assert that it is, by definition, impossible for RPG play to constitute storytelling. The types of creative agendas described in the GNS model as Narrativist and Illusionist are types of storytelling. Those types described as Simulationist and Gamist are not; the vast majority of games fall into these latter two categories.However, on the structural point, RPGs have little to do with stories in their practice
You can't find anyone on this thread taking this position. Umbran, Sweeney and I have used examples of non-traditional storytelling to show how storytelling can be incorporated into RPG play without railroading or other forms of disproportionate GM control. What you and mythusmage are doing is attacking the strawman of GMs wanting to railroad their players into predetermined, mapped-out plots. But nobody is saying that is good RPG play. What we are saying is that there exist ways of playing RPGs and engaging in storytelling at the same time without falling into this trap. Some narrative traditions in pre-literate cultures provide us with guides for doing this. If you look at my Ninja-Bison example, you will see what I mean.It's convenient to think of RPG as some sort of noble heir to traditional storytelling.
Some is. Most is not. Before declaring a thing is impossible by definition, it is important to investigate the claims and practices of those who claim to be doing it. But nobody on mythusmage's side here seems interested in doing that.But RPG is not storytelling itself,
Agreed. But, again you are attacking a strawman; nobody is saying that RPG play is a subset of storytelling; what we are telling you is that there exists a point of intersection between storytelling and RPG play.and shouldn't be limitated in its scope because we'd define it according to the standards of other, different, crafts.