[CLOSED] Pathfinder: Vampires of Waterdeep OOC Thread


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RE: Coffins
You don't need to worry about your 'home coffins' being destroyed as that is unlikely to happen.

Fair enough, that's really the answer I was looking for.

Reveille said:
RE: Running Water
The water needs to be awide and deep enough to be fully immersed in it.
...
Not being able to jump over a gutter full of running rainwater is ridiculous, so you don't need to worry about that little nuissance.

Glad we're on the same page here.

You didn't cover my answer on flight though. I understand that I can't walk over a bridge over a river; but does a dire bat 100' up in the air still see the river as a barrier?

Reveille said:
RE: Staking
The vampire needs to succeed on a Fort save where the DC is equal to 5 + twice the amount of hit dice the vampire has.

Failure indicates that the vampire must instantly revert to mist form and retreat to its coffin or is immediately slain.

Wait, what?

How is that save triggered? Can anyone force that save just by attacking with a wooden stake/spear in combat? Why does the save DC increase 4x as fast as your Fort save (with no Con modifier it'll rapidly become impossible)? Shouldn't the DC be reliant to some extent on the attacker (say, based on damage dealt)?
 

Glad we're on the same page here.

You didn't cover my answer on flight though. I understand that I can't walk over a bridge over a river; but does a dire bat 100' up in the air still see the river as a barrier?
I'm going to rule that you have to be knowledged that the body of water is there to be affected by it. That means if its a really foggy night and you get lost in the city, you could cross a body of water on foot (over a bridge) without even realizing it.

Same goes for flight, if you know whwere a body of water is you need to find a way to get around it. If you're so far up that the size of the body of water is insignificant and you cant see it, and you are unaware that it is there you can conceivably cross it.

Wait, what?

How is that save triggered? Can anyone force that save just by attacking with a wooden stake/spear in combat? Why does the save DC increase 4x as fast as your Fort save (with no Con modifier it'll rapidly become impossible)? Shouldn't the DC be reliant to some extent on the attacker (say, based on damage dealt)?
Sorry for my ambiguity. And you have a valid point I guess I hadn't fully thought it out.

In order for the save to be triggered, the attacker needs to rolls high enough to conceivably hit you.

The save DC will be equal to the attackers total attack modifier with the weapon in question. The save will be REF instead of FORT. A successful save works like the rogue's Evasion ability.

Failure works as previously mentioned.
 
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Would a stake be considered an improvized or exotic weapon as far as proficiency goes?

It really depends, weapons that can be made from metal can also be made out of wood and have glassteel (if someone could remind me as to which FR book this was in and its pg #, it would be greatly appreciated) or inonwood applied to them; these weapons would belong to their appropriate category. The weapon also to be able to deliver piercing damage.

Buying a wooden stake or taking the time to actually whittle one would classify it simple weapon (really its nothing more than a wooden dagger, so thats how I'm gonna treat it).

Taking a poiece of stray wood and sanpping it into a sharp point to use as a stake would classify it as an improvised weapon.
 
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In order for the save to be triggered, the attacker needs to rolls high enough to conceivably hit you.

The save DC will be equal to the attackers total attack modifier with the weapon in question. The save will be REF instead of FORT. A successful save works like the rogue's Evasion ability.

Do they just have to hit or do they have to deal damage?

If they're trying to stake us through the heart, is there some sort of penalty to their attack roll or is any successful attack with a wooden weapon a potential staking?
 

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