[CLOSED] Pathfinder: Vampires of Waterdeep OOC Thread


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Happy friday the 13th! Hey Pyrex do any of the tavern names from post 98 give you that good low down tickle? If not, please suggest a few others. ;)
 


All right guys, sorry about my absence, but my mom and fiance needed some attention.

I'll look over the characters today and will start the game on Thursday. I'll need the time in between to sort some things out for the game.
 



I have a few questions around how you plan to handle vampire weaknesses:

How do you define running water? Rivers are easy, but what about oceans & inlets? How much water does it take? Can I really not jump over a gutter during a rainstorm[1]? Are there any altitude limits? (i.e, If I'm flying 100' up in the air...)

[1]My suggestion: The water must be at least as wide & deep as your current space. (i.e., you need a 5' wide by 5' deep stream to submerse a vampire in human form, 10' wide by 10' deep to fully immerse a Dire Wolf form vampire)

I have some similar questions on the "home coffin" concept.

Can we have more than one? If not, what is the process when our "home coffin" is destroyed or concecrated?

How about staking? I'd assume that the vampire would at least need to be Pinned or otherwise Helpless (somehow rendered unconscious or completely immobile); Buffy-style combat-staking seems unreasonable.
 


RE: Coffins
You may have as many as you like, but the rule ist that you need a layer of dirt fully covering the bottom of the coffin that is from the land where the vampire was created (Waterdeep environs).

Each one of you has a stone coffin in a room in the inn/tavern that cannot be accessed by mortals. The room can only be entered by creatures that are able to bypass near-solid walls. There are six cracks allowing passage into and out of the inn/tavern. Likewise, the stone coffins can only be entered in gaseous form, so it is a major challenge for mortals to challenge you while sleeping.

You don't need to worry about your 'home coffins' being destroyed as that is unlikely to happen.

RE: Running Water
The water needs to be awide and deep enough to be fully immersed in it. Since a vampire can't cross an ocean in one night, they need to have their coffin aboard a ship in order to be able to cross it. Also, see the Rogue's Gallery for the template information on creating vampires.

A river or stream can be crossed if the water is absolutely still. Not being able to jump over a gutter full of running rainwater is ridiculous, so you don't need to worry about that little nuissance.

RE: Staking
The vampire needs to succeed on a Fort save where the DC is equal to 5 + twice the amount of hit dice the vampire has.

Failure indicates that the vampire must instantly revert to mist form and retreat to its coffin or is immediately slain.

Success indicates that the vampire takes no ill effect from the attack.
 

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