CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)

Rhun said:
Nothing. No windows or doors. There are the arrow slits (which Verdis climbed up to), and which Otto could reach by going up the stairs. The only other exit from the tower is the secret tunnel.

OK nm then.

Instead...

Otto saunters quietly towards the door, drawing his rapier. He tucks in behind the doorhinges, and nods to his companion closest to the door.
 

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Dara

When the man urges, Dara heads to the door and begins to unlock it, kicking against some piece of furniture to create some noise.

“Oh damn, why does it have to be so dark in here...” she mumbles, as she slowly continues onward.
 


Seeing everybody ready to meet the "fellow bandits", Ragnok moves exactly in front of the door and gesticulates for Dara to remove the hinges from it, to then yell out "Help 'ere, 'tis stuck".

Then he steps back, when someone tries to open he will charge and jump against the heavy wooden door to slam the unaware would-be-door-opener between the ground and the falling door.

Finally, -hopefully- over his enemy and before the bandits, Ragnok rises Norryjar and yells "Here's Daddy!"

OOC: +2 for charging, and perhaps some bonus because the enemy isn't braced to support the door, plus an extra bonus for coolness :p
 




Dara

OOC: Sorry for the delay... no, I don't think they will buy that, since it takes several minutes to don the armor. When everyone has moved into position, we open the door, I'd say.
 

Combat - Surprise Round!

You scramble into position, half-dressed, half-armored, weapons and shields in hand. Just as you get into position, Dara finishes unlocking the door and flings it open, revealing the dark of night beyond the threshold.

In what little of your light spills out into the compound ahead, you see a half a dozen figures before you: Standing right before the door is a stout and darkly clad dwarf, his long black beard tucked into his belt, his axe raised as if he was about to rap it against the door once again. Beyond him, a cluster of dirty, greasy looking human males, obviously bandits by their garb. They wear dark cloaks over dark brigandine, with morningstars at their belts and wooden shields upon their arms. Behind them, judging by the feminine form and flowing dark hair is a human female; A chain shirt is visible beneath her own dark cloak, ang she bears a wickedly spiked shield and longsword, the latter still in its sheath at her waist.

Blinking from the bright light now shining in their eyes, the dwarf's eyes go wide as he realizes that you are not their compatriots...



I am making the assumption that Marco spent some charges from the Wand of Cure Light Wounds before you went to bed, even though non of you have mentioned it. It now has 45 charges. If you would not have done this, please let me know and I can return those that were healed to their injured form.

SURPRISE ROUND: PLEASE POST YOUR STANDARD ACTIONS.

Initiative Count[/i]
Otto 24
Coraine 16
Two Axe 15
Verdis 12
Dara 10
Marco 9
Ragnok 9


PC Status
Ragnok 24/32
Two Axe 28/28,
Otto 17/17
Verdis 8/8 (17/17), CON 7
Dara 24/24
Coraine 28/28, CON 14
Marco 11/11 (14/14), CON 8


MAP:
 

Dara

Right before opening the door, Dara wraps herself into the additional protection of her Shield spell (OOC: no ASF).

As the door flings open, and when it's apparant, that the bandits won't be fooled any further at this point, she dashes outside and around them, to attack them from the other side.


OOC: Move to D18.
 

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