CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)

You rush forward, following the yellow triangles around the corner, and passing beneath a large, ornate archway decorated in smaller triangles. Before you is a great open area, at least eighty feet square...the walls here appear to be crafted of sandstone, and the entire floor is dark brown soil. The smell of fresh earth is much more potent here.

Some sort of phosphorescent lichen provides a soft light in this place, growing upon the walls and ceilings, archways and supports. Cressets and wall sconces also line the walls, but none of them are currently lit. Still, the lichen provides enough dim light to see by.

In the center of the room rises a pyramid of hard-packed earth. The sides rise some six feet, and the top is flat. Stone steps are set in the four faces of the pyramid, and atop it is some sort of stone column. Each of the column's four sides are inset with a triangle, and bronze manacles hang from each face. A bronze box sits near the column.

Three doors are set in the south wall; those to the left and right are normal, appearing to be of solid, iron-bound hardwood. The center pair are huge bronze valves. They appear to bear the same silvery, writhing runes that you noted at the entrance to the Temple Proper above.

Of course, the most obvious detail about the room is Otto's bloodied, broken form laying smashed against the western wall. Whatever did this to him is nowhere to be seen. Something small sparkles in the dirt just past his limp body...a gemstone, perhaps?

 
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Pulling a potion from his pouch, Verdis shoulders past his fellows to check on the fallen halfling.

OOC: If he is still living administer a potion of cure light wounds.
 


Coraine moves up to guard Verdis as he tends to their fallen comrade.

"Just be careful of traps,"
he hisses. "We don't know what did this to him."
 

Verdis pulls a potion from his pouch and moves to aid Otto, while Coraine and Ragnok move up to guard the warlock. Just as Verdis reaches the body, Kurt releases a surge of divine healing; unfortunately, Otto remains limp and unmoving...the poor halfling is dead.

A moment passes in silence as you consider the death of your companion. And then you feel a slight vibration in the ground beneath your feet. The vibration grows for several seconds, and then the very earth about you explodes in a shower of dirt, soil and rock as a massive humanoid figure thrusts upward into your midst!

Whatever the thing is, it appears to be made of earth and rock; it towers over you, nearly three times your height, its featureless legs merging into the dirt floor of the chamber, and its heavy, clublike arms no doubt the weapons that crushed the sneaky Otto! It roars, a sound like massive boulders grinding together, and tears itself fully free of the earth below...
 

Combat, round 1 - COMPLETE

"Damn!" Coraine curses briefly and vehemently."That noise is going to bring our friends from the other room. A couple of you had better go to head them off!" Then he swings at the earth colossus, hoping to carve it to pieces in short order. The axe strikes a mighty blow, but the creature's earthy body is resilient, and only a few small clumps of dirt and rock fall from the wound.

"Ye'll soon be knowin' 'ow dwarf steel feels!" shouts Ragnok, swinging Norryjar in both hands. The powerful blow strikes true, tearing a slash into the creature's earthen form.

“Holy... What is this thing!?” Dara considers it a good idea to protect herself with her trusted Shield spell before engaging this monster.

OOC: Casting Shield (no ASF).

"You'll pay for killing Otto!" Verdis steps back and unleashes his Eldritch Blast at the stony foe. "I'll fall back to watch for trouble from the room. Shout if you need me." The blast strikes true, taking a chunk of rock and earth from the thing's shoulder.

Seeing little choice in his position, Kurt slashes at the elemental with his longsword. The blade strikes, but seems to do little damage against the great foe.

The great earthen giant, seeming barely wounded for all of the hits you have struck against it, strikes out at the closest foes with rocky, club-like hands...Ragnok and Coraine are both staggered by the force of the hammer-like blows.


[sblock=For Legildur and Verdis]
Both the Cleric and the Warlock recognize the creature as an Earth Elemental of the "Large" variety...though it seems a bit larger and stronger than an elemental of this size should normally be. Still, it isn't nearly as large as one of the "Huge' elementals they have read about in their [/sblock]



Initiative Count
21 Coraine - battleaxe vrs E1 22 (success), damage 5
20 Ragnok - waraxe vrs E1 18 (success), damage 8
18 Dara - cast Shield defensively: concentration 19 vrs DC16 (success)
11 Verdis - 5' step, eldritch blast vrs E1 10 (success), damage 7
03 Kurt - longsword vrs E1 25 (success), damage 2
00 Earth Creature - slam vrs Ragnok 31 (success), damage 17; slam vrs Coraine 28 (success), damage 16


PC Status
Coraine: 20/36
Kurt 24/24
Ragnok 15/32
Dara 24/24, shield round 1 of 20 (AC21)
Verdis 17/17


Map updated to show movement

 
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"Damn!" Coraine curses briefly and vehemently.

"That noise is going to bring our friends from the other room. A couple of you had better go to head them off!"

Then he swings at the earth colossus, hoping to carve it to pieces in short order.

[sblock=OOC]AC 21; hp 36/36; attack (battleaxe +1) +9; damage 1d8+4[/sblock]
 

Ragnok, dwarf fighter

"Ye'll soon be knowin' 'ow dwarf steel feels!" shouts Ragnok, swinging Norryjar in both hands. The powerful blow strikes true, tearing a slash into the creature's earthen form.
 


Seeing the resilience and power of the creature, Coraine settles to a grim fight, slashing at the elemental's great bulk.

[sblock=OOC]AC 21; hp 36/36; attack (battleaxe +1) +9; damage 1d8+4[/sblock]
 

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