CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)

Coraine nods, his face grim. "I agree. We must go to Nulb. I am afraid, however, that our foes may now be expecting us. We must take extra care."

"I wonder if Lord Burne has had any luck interrogating the prisoner. Perhaps we should check before we leave."

OOC:
That assumes, of course, that going back to Hommlet doesn't lead them out of their way. If it does, let me know and I'll change my post. Oh, but we've left horses at the inn, haven't we. So we'll have to go back anyway.
 

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Day 6 - Travel to Nulb

You return to Hommlet to retrieve your horses and any gear you might have left behind, and begin your journey to the village of Nulb, some ten leagues to the northeast, on the fringe of the Gnarley Forest. Even getting a late start, your horses make good speed along the hard packed dirt road. You estimate that you should make the village sometime during the twilight hours of evening.


OOC: More to come tonight/tomorrow
 

Dara

“Should we approach Nulb under the cover of darkness, looking for clues, or should we rest while we are a bit away still?” Dara asks, when it becomes apparant, that they won't reach Nulb before sunset. “Of course, we could also just ride in and pretend to be travellers.”
 

Day 6 - Nulb (Evening)

Nulb.

Rumored to house thieves, brigands, smugglers and river pirates, the ramshackle village sits on the Imerdys Run. The Run, a small river flowing from hills deep within the Gnarley Forest and meandering its way to the mighty Velverdyva, is wide and deep enough to allow river vessels to offload cargo and such at the small village.

The buildings are of turf, mud brick, old timbers and crudely hewn logs, and most appear to be in serious need of repair. You would guess by the village's appearance that few in the place make much in the way of money. As you approach on the road from Hommlet, you pass a few homes and outlying farms, and are then greeted by an old wood and rope bridge that spans the Imerdys Run and leads into the town proper. Across the way is what looks to be an inn of some sort, though it is difficult to tell in the failing light. A light breeze blows off of the river, carrying with it the smell of garbage and filth.
 

Marco looks around at the surroundings, the ramshackle bridge and the dubious inn across the way. He takes a deep breath of the air and then collapses in a fit of coughing. He grimaces at the smell.

"Lovely place we find ourselves this evening."
 

Ragnok nods in agreement with Marco's statement. "I don't like the look of this place at all. And I like the smell even less."
 

Dara

“I doubt it will be more dangerous than a trip through the woods, just that the animals walk on two legs here,” Dara remarks. “The worst thing is this smell...”
 

Coraine looks around for a moment, distracted from his intention to observe the area and the inhabitants.

"Yes, it's bad - but not as bad as that ogre's armpits, so buck up everyone. Here goes."

With that, he tests the bridge for stability, then starts to cross.
 

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