CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)


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Otto, Coraine and Dara move through the main room and toward the other door. The main room itself holds several large tables and benches, some chairs and stools, and many bedrolls and heaps of blankets. Old, ragged cloaks hang from pegs along the walls, and piles and sacks of what are probably foodstuffs lie piled about. On the tables are dirty plates and mugs, several sets of cards and knuklebones, and many empty bottle of cheap wine.

Otto's talents are not needed to open the second door, and Coraine and Dara quickly move into the chamber with their weapons ready. There is no threat though. This chamber, which takes up about half of the unknown portion of the tower, contains five rough beds, a round table with five stools, and chest of drawers with a lantern burning brightly atop it, and a padlocked, iron-bound chest of oak.

Meanwhile, Two Axe puts his heavy boot to the study wooden door, and nearly breaks his ankle from the powerful kick (Str Check: "1"). The half-orc growls in pain, and then plants his other foot hard into the door. Although this time the kick doesn't pain him, the door does little more then shudder against the strike (Str Check: 14).

Ragnok shakes his head, and then the dwarf pushes the large warrior out of the way. Gripping Norryjar with both hands, the dwarf sends his weapon crashing into the door. Chunks of wood fly from the dwarf's first powerful strike (Damage 17-5=12), and the next chop finishes off the door (Damage 16-5=11) and sends it swinging open and the bar holding it is sundered.

Beyond the door is what must be the Captain's private room. A comfortable bed heaped with quilts and pillows, a tabls and two chairs, a small desk and stool, a chest of drawers, and a locked iron box make up the furnishings. On the table are a few pewter dishes, a bottle of brandy, and a platter of slightly bruised apples. The Captain himself, however, is nowhere to be found.
 

Two axe is happy to let the dwarf do the chopping. He values his axe too much to use it against sturdy doors. It is designed for use against flesh.

He steps into the captain's room suspiciously. Was this no man they fought? One who could disapear into thin air?

Still, they had won the battle, and may have garnered some loot. Two axe had never had significant loot. He was nervous with the chests though. Perhaps the halfling could open them less dangerously than the dwarf.
 

Coraine follows the others into the captain's room.

"So, he had an escape route. Well, it makes sense. Have a look around! There's a secret door here somewhere."

"Once we find it, I suggest we either move in quickly and establish a foothold, or else fall back and wait for things to quieten down. That commander will certainly raise the alarm. The question is, how swiftly and strongly will the inhabitants respond?"

"Otto, while we look for the door, why don't you check the chests for traps? We may as well relieve our fallen opponents of those goods which can be of no benefit to them now. Who knows? We may have the opportunity to offer succour to those who have been victims of these bandits."
 

Verdis

Snagging one of the best of the apples and taking a bite Verdis joins the search for a hiding place or secret door. "We can't give them time to organize. If half those fellows from the tavern are here we'll be overwhealmed."
 

Marco follows Corraine as he leaves the first chamber and goes into the captain's room with the others. As he looks around the room, he ponders the location of the escape route. It could be some intricately complex and secret doorway concealed perfectly within the walls. Or it could be much more simple.

"What about under the bed?"
 


Dara

“Ragnok, stay in the door for a moment,” Dara calls out, blocking the way out of the room at the other door herself. “Not very likely, but worth a try. Though I would rather suspect some sort of secret door, but let me try this first.”

The warrior woman then casts a simple spell and concentrates for a moment.


OOC: Detect Magic (ASF passed). You never know, he could simply be invisible.
 

Boddynock said:
"Otto, while we look for the door, why don't you check the chests for traps? We may as well relieve our fallen opponents of those goods which can be of no benefit to them now. Who knows? We may have the opportunity to offer succour to those who have been victims of these bandits."

"Certainly, gentlemen... and ladyfolk," Otto replies, looking about the chests. "These don't seem too troubling."

Otto kneels before the first chest, produces his set of tools, and begins to investigate.

OOC:
[sblock]
Disable Device (5) +9/+11, Open Lock +12, Search +8.
[/sblock]
 

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