CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)

"I have my doubts that we'll find much rest in Nulb," says Coraine, frowning as he rolls his neck to release the tension in it, and feeling the wash of nauseous exhaustion which the battle has brought.

"Still, it's probably better than this place."

He then goes on to volunteer to care for the wounded, wherever they rest, so as to assist their healing.

[sblock=OOC]Heal +6[/sblock]
 

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"Do you have a place to stay in Nulb?" asks Two axe. "It is a dangerous town. Perhaps we could rest in the tower, or down the passage in that cottage. Or simply down here. It seems the denizens of these tunnels are mostly dead. We might be safe is we simply stayed in one place."
 

Marco nods with Two Axe's assessment.

"Yes, Nulb is an unfortunate place. Perhaps the bandit's tower would best suit our needs. It has served as habitation more recently than the rest of this place. Mostly I have no wish to encounter my friend from the bar again."
 

Coraine tends to everyone's wounds, using his healing knowledge as best he can. Rest is the one thing he recommends, though. Only time can heal all wounds.


Decisions on where to rest? Here, the tower, the cottage, Nulb, back to Hommlet? Let me know.
 




Day 7, evening - Bandit Tower

You organize yourselves and withdraw from the dungeons of the Temple, encountering no resistance along the way. You can only hope that the 'dead' ghouls and slaughtered stirges will garner no attention, and alert none to your presence.

You move across the muddy, weed-ridden Temple compound back to the shattered tower that had served as the bandit's lair, noting the sun approaching the horizon. You set about turning the place into a proper shelter, and within an hour have everything set up to your fancy.
 

Otto rouses after a short nap. He stretches and searches his things.

"I dare say some fruit of the vine ought to refresh us," Otto says, producing two bottles of wine and four glasses from his magical pouch. "Blue Mountain Special Reserve, a bit woody, but perfectly palatable, and Lortmill Farms White, a dapper little fellow with just a hint of cherry."

Otto places the chilled bottles and glasses on a table (or whatever will make do for one), and taking one of the glasses for himself, pops the cork on the Lortmill Farms White and pours.

Bringing the glass up to his nose, the halfling takes in the aroma. "They say red wines are good for the blood," Otto remarks, "But I am rather partial to white wines for their recuperative properties." He takes a sip and smiles.
 

Day 8, dawn - Broken Tower

The night passes quietly as you take your rest in the bandit's tower. There are plenty of provisions, and Otto's bevy of select vintages adds a bit of civilization to your repaste.

Between Coraine and Marco's ministrations, you all feel quite a bit stronger come morning. Verdis and Marco still feel quite weak, and their flesh is pale (especially Verdis, who suffered the worst from the Stirge attack).




PC Status
Ragnok 32/32,
Two Axe 28/28,
Otto 17/17
Verdis 8/8 (17/17), CON 7
Dara 24/24
Coraine 28/28, CON 14
Marco 11/11 (14/14), CON 8
 

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